by Matt Corbett
Game Development specialist team — agents (gamedev-producer, game-designer, gameplay-engineer, live-ops-analyst), skills, templates, commands, an advisory hook, best-practice rules, a research-grounded knowledge bank with Mermaid decision trees (production/design/live-ops + runtime-performance frame/GC/draw-call/memory budgets + engine-selection/ECS-vs-OOP/networking-model), a scenarios bank (frame-time GC hitch, draw-call batching, netcode rollback, save-system migration), a stdlib frame/CPU-GPU/memory budget calculator (scripts/gamedev_budget.py), and a bundled C# (Roslyn, stdio) LSP config. Scopes to a vertical slice, designs core loops and economies that retain, runs production on milestones and risk burn-down, reads live-ops on retention/monetization, and diagnoses frame-budget/draw-call/netcode/save-migration problems. Inherits ravenclaude-core protocols.
Claude Code5 Skills