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game-development

v0.2.3

Game Development specialist team — agents (gamedev-producer, game-designer, gameplay-engineer, live-ops-analyst), skills, templates, commands, an advisory hook, best-practice rules, a research-grounded knowledge bank with Mermaid decision trees (production/design/live-ops + runtime-performance frame/GC/draw-call/memory budgets + engine-selection/ECS-vs-OOP/networking-model), a scenarios bank (frame-time GC hitch, draw-call batching, netcode rollback, save-system migration), a stdlib frame/CPU-GPU/memory budget calculator (scripts/gamedev_budget.py), and a bundled C# (Roslyn, stdio) LSP config. Scopes to a vertical slice, designs core loops and economies that retain, runs production on milestones and risk burn-down, reads live-ops on retention/monetization, and diagnoses frame-budget/draw-call/netcode/save-migration problems. Inherits ravenclaude-core protocols.

Claude Code5 Skills

By Matt CorbettLicense: MIT7 GitHub starsUpdated last week

Directory evidence

Runtimes
Claude Code
Parsed components
5 skill or MCP entries
Source updated
Sep 15, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology

Install game-development for Claude Code

Installs for the current user
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install game-development-2@agent-plugin-marketplace

Paste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/mcorbett51090/RavenClaude

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/game-development/.

Plugin files

plugins/game-development/
├── .claude-plugin/plugin.json
├── skills/balance-the-economy/SKILL.md
├── skills/burn-down-risk/SKILL.md
├── skills/design-the-core-loop/SKILL.md
├── skills/read-live-ops/SKILL.md
└── skills/scope-to-vertical-slice/SKILL.md

Included Skills5

balance-the-economyskills/balance-the-economy/SKILL.md

Design the economy as a system of sources, sinks, and progression pacing, not a price list, so it doesn't inflate or starve. Reach for this on an economy question.

burn-down-riskskills/burn-down-risk/SKILL.md

Track and burn down the riskiest unknowns (fun, tech, content cost) first, not just a task list, since scope kills games. Reach for this on the production plan.

design-the-core-loopskills/design-the-core-loop/SKILL.md

Design the second-to-second and session-to-session core loop before features, since retention lives there. Reach for this at the start of design.

read-live-opsskills/read-live-ops/SKILL.md

Read retention (D1/D7/D30) and monetization together, gating monetization on retention, to operate the live game. Reach for this post-launch.

scope-to-vertical-sliceskills/scope-to-vertical-slice/SKILL.md

Scope the project to a vertical slice that proves the core loop is fun before scaling content, to de-risk the build. Reach for this at greenlight.

Plugin manifests1

plugins/game-development/.claude-plugin/plugin.json
{
  "name": "game-development",
  "version": "0.2.3",
  "description": "Game Development specialist team — agents (gamedev-producer, game-designer, gameplay-engineer, live-ops-analyst), skills, templates, commands, an advisory hook, best-practice rules, a research-grounded knowledge bank with Mermaid decision trees (production/design/live-ops + runtime-performance frame/GC/draw-call/memory budgets + engine-selection/ECS-vs-OOP/networking-model), a scenarios bank (frame-time GC hitch, draw-call batching, netcode rollback, save-system migration), a stdlib frame/CPU-GPU/memory budget calculator (scripts/gamedev_budget.py), and a bundled C# (Roslyn, stdio) LSP config. Scopes to a vertical slice, designs core loops and economies that retain, runs production on milestones and risk burn-down, reads live-ops on retention/monetization, and diagnoses frame-budget/draw-call/netcode/save-migration problems. Inherits ravenclaude-core protocols.",
  "author": {
    "name": "Matt Corbett"
  },
  "homepage": "https://github.com/mcorbett51090/RavenClaude",
  "license": "MIT",
  "keywords": [
    "game-development",
    "game-design",
    "production",
    "vertical-slice",
    "core-loop",
    "game-economy",
    "live-ops",
    "retention",
    "monetization",
    "frame-budget",
    "draw-calls",
    "netcode",
    "rollback",
    "ecs",
    "save-migration",
    "unity",
    "godot",
    "unreal"
  ],
  "requires": {
    "plugins": [
      "ravenclaude-core@>=0.7.0"
    ]
  },
  "lspServers": "./.lsp.json"
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[game-development on Agent Plugins Marketplace](https://pluginsmp.com/plugins/game-development-2)