game-development
v0.2.3Game Development specialist team — agents (gamedev-producer, game-designer, gameplay-engineer, live-ops-analyst), skills, templates, commands, an advisory hook, best-practice rules, a research-grounded knowledge bank with Mermaid decision trees (production/design/live-ops + runtime-performance frame/GC/draw-call/memory budgets + engine-selection/ECS-vs-OOP/networking-model), a scenarios bank (frame-time GC hitch, draw-call batching, netcode rollback, save-system migration), a stdlib frame/CPU-GPU/memory budget calculator (scripts/gamedev_budget.py), and a bundled C# (Roslyn, stdio) LSP config. Scopes to a vertical slice, designs core loops and economies that retain, runs production on milestones and risk burn-down, reads live-ops on retention/monetization, and diagnoses frame-budget/draw-call/netcode/save-migration problems. Inherits ravenclaude-core protocols.
By Matt CorbettLicense: MIT7 GitHub starsUpdated last week
Directory evidence
- Runtimes
- Claude Code
- Parsed components
- 5 skill or MCP entries
- Source updated
- Sep 15, 2026
- Manifest status
- Canonical path parsed
The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →
Install game-development for Claude Code
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install game-development-2@agent-plugin-marketplacePaste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.
The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.
Get the source manually
git clone https://github.com/mcorbett51090/RavenClaudeClone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/game-development/.
Plugin files
├── .claude-plugin/plugin.json├── skills/balance-the-economy/SKILL.md├── skills/burn-down-risk/SKILL.md├── skills/design-the-core-loop/SKILL.md├── skills/read-live-ops/SKILL.md└── skills/scope-to-vertical-slice/SKILL.md
Included Skills5
Design the economy as a system of sources, sinks, and progression pacing, not a price list, so it doesn't inflate or starve. Reach for this on an economy question.
Track and burn down the riskiest unknowns (fun, tech, content cost) first, not just a task list, since scope kills games. Reach for this on the production plan.
Design the second-to-second and session-to-session core loop before features, since retention lives there. Reach for this at the start of design.
Read retention (D1/D7/D30) and monetization together, gating monetization on retention, to operate the live game. Reach for this post-launch.
Scope the project to a vertical slice that proves the core loop is fun before scaling content, to de-risk the build. Reach for this at greenlight.
Plugin manifests1
{
"name": "game-development",
"version": "0.2.3",
"description": "Game Development specialist team — agents (gamedev-producer, game-designer, gameplay-engineer, live-ops-analyst), skills, templates, commands, an advisory hook, best-practice rules, a research-grounded knowledge bank with Mermaid decision trees (production/design/live-ops + runtime-performance frame/GC/draw-call/memory budgets + engine-selection/ECS-vs-OOP/networking-model), a scenarios bank (frame-time GC hitch, draw-call batching, netcode rollback, save-system migration), a stdlib frame/CPU-GPU/memory budget calculator (scripts/gamedev_budget.py), and a bundled C# (Roslyn, stdio) LSP config. Scopes to a vertical slice, designs core loops and economies that retain, runs production on milestones and risk burn-down, reads live-ops on retention/monetization, and diagnoses frame-budget/draw-call/netcode/save-migration problems. Inherits ravenclaude-core protocols.",
"author": {
"name": "Matt Corbett"
},
"homepage": "https://github.com/mcorbett51090/RavenClaude",
"license": "MIT",
"keywords": [
"game-development",
"game-design",
"production",
"vertical-slice",
"core-loop",
"game-economy",
"live-ops",
"retention",
"monetization",
"frame-budget",
"draw-calls",
"netcode",
"rollback",
"ecs",
"save-migration",
"unity",
"godot",
"unreal"
],
"requires": {
"plugins": [
"ravenclaude-core@>=0.7.0"
]
},
"lspServers": "./.lsp.json"
}For maintainers
If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.
[game-development on Agent Plugins Marketplace](https://pluginsmp.com/plugins/game-development-2)