unity-agent-workflows
v0.5.0Codex skill for safer Unity AI agent workflows, runtime-owner proof, runtime numeric proof, multi-agent scope ownership, and Unity game development automation.
By AUN-PNLicense: MIT1.1k GitHub starsUpdated 14 hours ago
Directory evidence
- Runtimes
- Codex
- Parsed components
- 1 skill or MCP entry
- Source updated
- Sep 23, 2026
- Manifest status
- Canonical path parsed
The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →
Install unity-agent-workflows for Codex
codex plugin marketplace add hashgraph-online/awesome-codex-plugins
codex plugin marketplace upgrade awesome-codex-plugins
codex plugin add unity-agent-workflows@awesome-codex-pluginsPaste and run these commands in a terminal with Codex. They add and refresh the awesome-codex-plugins catalog, then install this plugin.
Compatibility: the page URL and API slug “unity-agent-workflows” remain stable.
- Codex:
unity-agent-workflows@agent-plugin-marketplace→unity-agent-workflows@awesome-codex-plugins
The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.
Get the source manually
git clone https://github.com/hashgraph-online/awesome-codex-pluginsClone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/AUN-PN/unity-agent-workflows/.
Plugin files
├── .codex-plugin/plugin.json└── skills/unity-agent-workflows/SKILL.md
Included Skills1
Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first content changes, validation, cleanup proof, or durable workflow rules. Best when agents must prove the actual folder/module/scene/prefab/runtime owner before editing, especially runtime UI, generated assets, code graphs, tutorial/state flows, guided selection/action flows, overlay/dim source-bound mistakes, coordinate conversions, focus/highlight/marker/HUD alignment, or repeated "fix still not visible" failures.
Plugin manifests1
{
"name": "unity-agent-workflows",
"version": "0.5.0",
"description": "Codex skill for safer Unity AI agent workflows, runtime-owner proof, runtime numeric proof, multi-agent scope ownership, and Unity game development automation.",
"author": {
"name": "AUN-PN"
},
"homepage": "https://github.com/AUN-PN/unity-agent-workflows#readme",
"repository": "https://github.com/AUN-PN/unity-agent-workflows",
"license": "MIT",
"keywords": [
"unity",
"unity2d",
"codex-skill",
"game-development",
"ai-agent",
"runtime-owner-proof",
"runtime-numeric-proof",
"unity-validation",
"unity-ui",
"multi-agent"
],
"skills": "./skills/",
"interface": {
"displayName": "Unity Workflows",
"shortDescription": "Safer AI workflows for Unity 2D projects",
"longDescription": "Use Teach first when onboarding a new Unity 2D project or when UNITY_STRUCTURE maps are missing or stale. For normal tasks, agents read existing structure maps only when relevant, then use disciplined repo discovery, runtime-owner proof, runtime numeric proof for repeated visible-output failures, overlay/dim source-bound checks, guided state-step guards, multi-agent scope ownership, project-derived routing, UI and scene safety, validation, and cleanup proof before editing.",
"developerName": "AUN-PN",
"category": "Coding",
"capabilities": [
"Read",
"Write"
],
"websiteURL": "https://github.com/AUN-PN/unity-agent-workflows",
"privacyPolicyURL": "https://github.com/AUN-PN/unity-agent-workflows",
"termsOfServiceURL": "https://github.com/AUN-PN/unity-agent-workflows",
"defaultPrompt": [
"Use $unity-agent-workflows. Teach",
"Use $unity-agent-workflows to prove and fix a Unity runtime-visible bug.",
"Use $unity-agent-workflows for overlay/dim focus bugs, guided state flows, or multi-agent checker reviews."
],
"composerIcon": "./assets/unity-workflows.png",
"logo": "./assets/unity-workflows.png",
"brandColor": "#F97316"
}
}For maintainers
If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.
[unity-agent-workflows on Agent Plugins Marketplace](https://pluginsmp.com/plugins/unity-agent-workflows)