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unity-cli

v0.2.0

Workflow-oriented Codex skills for Unity Editor automation via the Rust unity-cli.

Codex

by akiojinMIT83updated 1 week ago

Source

git clone https://github.com/akiojin/unity-cli

Clone the source, then follow the repository's marketplace instructions for your runtime. The repository root is the plugin root.

Layout

unity-cli/
└── .codex-plugin/plugin.json

Manifests1

.codex-plugin/plugin.json
{
  "name": "unity-cli",
  "version": "0.2.0",
  "description": "Workflow-oriented Codex skills for Unity Editor automation via the Rust unity-cli.",
  "author": {
    "name": "akiojin",
    "url": "https://github.com/akiojin"
  },
  "homepage": "https://github.com/akiojin/unity-cli",
  "repository": "https://github.com/akiojin/unity-cli",
  "license": "MIT",
  "keywords": [
    "unity",
    "automation",
    "skills",
    "codex"
  ],
  "skills": "../.claude-plugin/plugins/unity-cli/skills/",
  "interface": {
    "displayName": "Unity CLI",
    "shortDescription": "Unity Editor automation via unity-cli",
    "longDescription": "Provides workflow-oriented skills for the Rust unity-cli, covering scene authoring, asset management, C# editing/navigation, prefab workflows, Editor control, Input System, Play Mode testing, UI automation, and Addressables. Skills are shared with the Claude Code plugin via a single source of truth.",
    "developerName": "akiojin",
    "category": "Productivity",
    "capabilities": [
      "skills"
    ],
    "websiteURL": "https://github.com/akiojin/unity-cli"
  }
}