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unity-cli
v0.2.0Workflow-oriented Codex skills for Unity Editor automation via the Rust unity-cli.
Codex
by akiojinMIT83updated 1 week ago
Source
git clone https://github.com/akiojin/unity-cliClone the source, then follow the repository's marketplace instructions for your runtime. The repository root is the plugin root.
Layout
unity-cli/
└── .codex-plugin/plugin.json
Manifests1
.codex-plugin/plugin.json
{
"name": "unity-cli",
"version": "0.2.0",
"description": "Workflow-oriented Codex skills for Unity Editor automation via the Rust unity-cli.",
"author": {
"name": "akiojin",
"url": "https://github.com/akiojin"
},
"homepage": "https://github.com/akiojin/unity-cli",
"repository": "https://github.com/akiojin/unity-cli",
"license": "MIT",
"keywords": [
"unity",
"automation",
"skills",
"codex"
],
"skills": "../.claude-plugin/plugins/unity-cli/skills/",
"interface": {
"displayName": "Unity CLI",
"shortDescription": "Unity Editor automation via unity-cli",
"longDescription": "Provides workflow-oriented skills for the Rust unity-cli, covering scene authoring, asset management, C# editing/navigation, prefab workflows, Editor control, Input System, Play Mode testing, UI automation, and Addressables. Skills are shared with the Claude Code plugin via a single source of truth.",
"developerName": "akiojin",
"category": "Productivity",
"capabilities": [
"skills"
],
"websiteURL": "https://github.com/akiojin/unity-cli"
}
}