godot-skills
v0.1.5Make your coding agent write modern Godot 4.7+ best practices — lightweight and token-efficient.
0 GitHub starsUpdated 23 hours ago
Directory evidence
- Runtimes
- Codex, Claude Code, and Agent Plugins
- Parsed components
- 14 skill or MCP entries
- Source updated
- Aug 31, 2026
- Manifest status
- Canonical path parsed
The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →
Install godot-skills for Codex and Claude Code
codex plugin marketplace add IchenDEV/agent-plugin-mkt
codex plugin marketplace upgrade agent-plugin-marketplace
codex plugin add godot-skills@agent-plugin-marketplacePaste and run these commands in a terminal with Codex. They add and refresh the PluginsMP catalog, then install this plugin.
The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.
Get the source manually
git clone https://github.com/xlanstar/godot-skillsClone the source repository, then follow its setup instructions to add the plugin to a compatible client. The repository root is the plugin root.
Plugin files
├── .codex-plugin/plugin.json├── .claude-plugin/plugin.json├── plugin.json├── skills/godot-character-body/SKILL.md├── skills/godot-docs-lookup/SKILL.md├── skills/godot-gdscript/SKILL.md├── skills/godot-gdshader/SKILL.md├── skills/godot-input/SKILL.md├── skills/godot-localization/SKILL.md├── skills/godot-mesh-lod-3d/SKILL.md├── skills/godot-multimesh-3d/SKILL.md├── skills/godot-navigation/SKILL.md├── skills/godot-occlusion-culling-3d/SKILL.md├── skills/godot-pipeline-compilation/SKILL.md├── skills/godot-tween/SKILL.md├── skills/godot-ui/SKILL.md└── skills/godot-visibility-ranges-3d/SKILL.md
Included Skills14
Write, edit, or review CharacterBody2D or CharacterBody3D.
Look up official Godot API or tutorial documentation to verify a signature, parameter, enum, or version-specific behavior.
Write, edit, or review GDScript.
Write, edit, or review Godot 4 GDShader code, materials, and shader performance.
Implement or debug Godot input actions, event routing, UI focus/navigation, and pointer input.
Add or debug Godot translations: tr/atr lookups, plurals and contexts, catalogs, translation domains, locale switching, and RTL or pseudolocalization checks.
Set up and tune automatic 3D mesh LOD in Godot: which imports generate LODs, the pixel threshold and per-object bias, MultiMeshInstance3D/particles caveats, and when to use visibility ranges instead.
Draw thousands to millions of copies of one mesh in a single 3D draw call with MultiMeshInstance3D in Godot: setup order, per-instance color/custom data, buffer updates, physics interpolation, and when not to use it.
Godot 2D/3D navigation agents, path following, avoidance, map synchronization, and navigation baking.
Set up and debug 3D occlusion culling in Godot: OccluderInstance3D baking rules, what is silently excluded from bakes, occludee requirements, runtime toggling, and why an object is or isn't culled.
Diagnose and remove first-playthrough shader (pipeline) compilation stutter in Godot: precompilation warm-up scenes, the pipeline compilation monitors, and the export Shader Baker.
Write, debug, or review Godot Tween sequences: property/method/callback tweening, parallel steps, looping, and lifetime.
Build, debug, or review responsive Godot Control layouts, sizing, and themes.
Set up manual/hierarchical LOD (HLOD) in Godot with visibility ranges: begin/end distances and margins, fade modes and their Forward+-only limitation, visibility_parent dependency trees, and the dithering alternative.
Plugin manifests3
{
"name": "godot-skills",
"version": "0.1.5",
"description": "Make your coding agent write modern Godot 4.7+ best practices — lightweight and token-efficient.",
"keywords": [
"godot",
"gdscript",
"gdshader",
"agent-skills"
],
"skills": "./skills/",
"interface": {
"displayName": "godot-skills",
"shortDescription": "Godot 4.7+ skills",
"category": "Development"
}
}{
"$schema": "https://json.schemastore.org/claude-code-plugin-manifest.json",
"name": "godot-skills",
"displayName": "godot-skills",
"version": "0.1.5",
"description": "Make your coding agent write modern Godot 4.7+ best practices — lightweight and token-efficient.",
"keywords": [
"godot",
"gdscript",
"gdshader",
"agent-skills"
]
}{
"$schema": "https://agent-plugins.org/schemas/1.0.0/plugin.schema.json",
"name": "godot-skills",
"version": "0.1.5",
"description": "Make your coding agent write modern Godot 4.7+ best practices — lightweight and token-efficient."
}For maintainers
If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.
[godot-skills on Agent Plugins Marketplace](https://pluginsmp.com/plugins/godot-skills)