godot-lsp
v0.1.0GDScript code intelligence for Claude Code. Godot exposes its language server over TCP only, while Claude Code runs every LSP server over stdio — its `transport: "socket"` option is accepted and then ignored. This bridges the two with a dependency-free 55-line pipe, so hover, go-to-definition, find-references and document symbols work on .gd files with the real engine analysis behind them, including full built-in class documentation.
By Paul LovyLicense: MIT0 GitHub starsUpdated last week
Directory evidence
- Runtimes
- Claude Code
- Parsed components
- 0 skill or MCP entries
- Source updated
- Sep 16, 2026
- Manifest status
- Canonical path parsed
The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →
Install godot-lsp for Claude Code
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install godot-lsp@agent-plugin-marketplacePaste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.
The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.
Get the source manually
git clone https://github.com/wfbcargo/PaulClaudePluginsClone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/godot-lsp/.
Plugin files
└── .claude-plugin/plugin.json
Plugin manifests1
{
"name": "godot-lsp",
"version": "0.1.0",
"description": "GDScript code intelligence for Claude Code. Godot exposes its language server over TCP only, while Claude Code runs every LSP server over stdio — its `transport: \"socket\"` option is accepted and then ignored. This bridges the two with a dependency-free 55-line pipe, so hover, go-to-definition, find-references and document symbols work on .gd files with the real engine analysis behind them, including full built-in class documentation.",
"author": {
"name": "Paul Lovy",
"url": "https://paullovy.com"
},
"homepage": "https://github.com/wfbcargo/PaulClaudePlugins",
"repository": "https://github.com/wfbcargo/PaulClaudePlugins",
"license": "MIT",
"keywords": [
"godot",
"gdscript",
"lsp",
"language-server",
"gamedev",
"code-intelligence"
]
}For maintainers
If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.
[godot-lsp on Agent Plugins Marketplace](https://pluginsmp.com/plugins/godot-lsp)