by chosh
Know your unknowns — an operational loop for finding and managing the gaps between the map (your plan) and the territory (the actual code and domain). Provides blind-spot investigation (blindspot), domain primers (teach-me), interviews, divergent prototypes, solution brainstorming, reference analysis, tweak-likelihood-ordered planning (plan), deviation notes (notes), independent verification, buy-in documents, and comprehension quizzes as skills/agents/hooks. Based on Thariq Shihipar's (Anthropic) 'Field Guide to Fable' talk and its 'Know your unknowns' example collection.
Claude Code11 Skills