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character-pipeline

v0.20.0

Build a whole character for Godot 4.7 from one TOML spec: a humanform body from a brief, baked, with hair, follow-through flesh, rig-anything's move set and wardrobe garments, exported as the glb, .moves.json and garment glbs MovesController and wardrobe.gd read. Stages know what they need and check the file before running, so garments before moves or flesh after garments refuse and name the order; each stage stores an input hash and its report on the rig, so a rebuild skips what has not changed and a fresh Blender session resumes from the saved .blend. Tuned numbers live in the plugins that own them - gait styles, flesh limit shares, garment presets - so a new character is a description, a style and an outfit, with no code.

Claude Code1 Skill

By Paul LovyLicense: MIT0 GitHub starsUpdated yesterday

Directory evidence

Runtimes
Claude Code
Parsed components
1 skill or MCP entry
Source updated
Sep 23, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology

Install character-pipeline for Claude Code

Installs for the current user
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install character-pipeline@agent-plugin-marketplace

Paste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/wfbcargo/blender-godot-plugins

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/character-pipeline/.

Plugin files

plugins/character-pipeline/
├── .claude-plugin/plugin.json
└── skills/character-pipeline/SKILL.md

Included Skills1

character-pipelineskills/character-pipeline/SKILL.md

Build a whole character for Godot 4.7 from one TOML spec - a humanform body from a brief, baked, with hair, follow-through flesh, rig-anything's move set and wardrobe garments, exported as the glb, .moves.json and garment glbs. Stages check the file before they run, so doing them in the wrong order (garments before moves, flesh after garments) refuses and names the order; each stage records an input hash in the .blend, so a rebuild skips what has not changed and a fresh Blender session resumes from a saved file. Use when asked to build, rebuild or add a character, person, NPC or crowd member from a description; to write or change a character spec; to rebuild one stage of a character (its moves, its outfit); or when a build script calls humanform, rig-anything, follow-through and wardrobe in sequence by hand; to build several characters at once and time them (build_many); or when a build failed and should resume where it stopped.

Plugin manifests1

plugins/character-pipeline/.claude-plugin/plugin.json
{
  "name": "character-pipeline",
  "version": "0.20.0",
  "description": "Build a whole character for Godot 4.7 from one TOML spec: a humanform body from a brief, baked, with hair, follow-through flesh, rig-anything's move set and wardrobe garments, exported as the glb, .moves.json and garment glbs MovesController and wardrobe.gd read. Stages know what they need and check the file before running, so garments before moves or flesh after garments refuse and name the order; each stage stores an input hash and its report on the rig, so a rebuild skips what has not changed and a fresh Blender session resumes from the saved .blend. Tuned numbers live in the plugins that own them - gait styles, flesh limit shares, garment presets - so a new character is a description, a style and an outfit, with no code.",
  "author": {
    "name": "Paul Lovy",
    "url": "https://paullovy.com"
  },
  "homepage": "https://github.com/wfbcargo/blender-godot-plugins",
  "repository": "https://github.com/wfbcargo/blender-godot-plugins",
  "license": "MIT",
  "keywords": [
    "blender",
    "godot",
    "character",
    "pipeline",
    "humanform",
    "rig-anything",
    "follow-through",
    "wardrobe",
    "gltf",
    "gamedev",
    "3d"
  ]
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[character-pipeline on Agent Plugins Marketplace](https://pluginsmp.com/plugins/character-pipeline)