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blender-agent-studio

v0.6.4

Free, open-source Blender AI plugin for modeling, animation, rendering, validation, and repair with local Blender. Codex and Claude Code installers.

CodexClaude Code11 Skills1 MCP serverstdio

By BarsLicense: MIT61 GitHub starsUpdated 3 days ago

Directory evidence

Runtimes
Codex and Claude Code
Parsed components
12 skill or MCP entries
Source updated
Oct 4, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →

Install blender-agent-studio for Codex and Claude Code

Installs for the current user
codex plugin marketplace add ifBars/blender-agent-studio
codex plugin marketplace upgrade blender-agent-studio
codex plugin add blender-agent-studio@blender-agent-studio

Paste and run these commands in a terminal with Codex. They add and refresh the blender-agent-studio catalog, then install this plugin.

Compatibility: the page URL and API slug “blender-agent-studio” remain stable.

  • Codex: blender-agent-studio@agent-plugin-marketplace → blender-agent-studio@blender-agent-studio

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/ifBars/blender-agent-studio

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/blender-agent-studio/.

Plugin files

plugins/blender-agent-studio/
├── .codex-plugin/plugin.json
├── .claude-plugin/plugin.json
├── skills/blender-agent-benchmark/SKILL.md
├── skills/blender-animation-workflow/SKILL.md
├── skills/blender-art-direction-intake/SKILL.md
├── skills/blender-asset-validation/SKILL.md
├── skills/blender-character-workflow/SKILL.md
├── skills/blender-iterative-refinement/SKILL.md
├── skills/blender-mcp-integration/SKILL.md
├── skills/blender-modeling-workflow/SKILL.md
├── skills/blender-procedural-workflow/SKILL.md
├── skills/blender-rendering-workflow/SKILL.md
├── skills/blender-simulation-workflow/SKILL.md
└── .mcp.json

Included Skills11

blender-agent-benchmarkskills/blender-agent-benchmark/SKILL.md

Benchmark Blender modeling agents, skills, prompts, scripts, or MCP tools with paired isolated runs. Use for baseline-versus-plugin comparisons, regression suites, skill forward-testing, MCP usefulness evaluation, score calibration, or claims that a Blender workflow improves mesh, visual, structural, animation, cost, or completion quality.

blender-animation-workflowskills/blender-animation-workflow/SKILL.md

Author, diagnose, and refine Blender animation for articulated props, mechanical assemblies, material-transfer sequences, and game-ready actions. Use when motion timing, pivots, physical connections, critical poses, trajectories, visibility states, or exported GLB actions must be created or reviewed.

blender-art-direction-intakeskills/blender-art-direction-intake/SKILL.md

Clarify a Blender creation request and optionally generate a concept/mockup image before modeling. Use before modeling, procedural scene creation, rendering, simulation, or character work when art style, subject, scale, platform, shot, materials, constraints, or reference direction are unclear.

blender-asset-validationskills/blender-asset-validation/SKILL.md

Inspect and validate Blender assets technically and visually. Use for `.blend`, `.glb`, `.gltf`, `.fbx`, or `.obj` quality checks; topology and export review; evaluated triangle/material/hierarchy metrics; standardized multiview renders; fresh-import verification; or evidence-backed review of an agent-generated mesh.

blender-character-workflowskills/blender-character-workflow/SKILL.md

Create, repair, rig, skin, animate, and export Blender characters, creatures, avatars, and facial rigs with deformation and runtime validation. Use when a request involves a character mesh, armature, weights, IK/FK, blend shapes, facial animation, humanoid/VRM/game export, or deformation quality.

blender-iterative-refinementskills/blender-iterative-refinement/SKILL.md

Run an opt-in evidence-backed second pass on a complete Blender deliverable. Use when the user explicitly asks to critique, improve, repair, iterate, or apply a practice-makes-perfect loop; when a benchmark fixture explicitly requires retained before-and-after evidence; or when a completed candidate must be improved without regressing its existing technical or visible qualities.

blender-mcp-integrationskills/blender-mcp-integration/SKILL.md

Choose, configure, and use Blender MCP integrations for live scene control or deterministic asset evaluation. Use when connecting Codex or Claude Code to an open Blender instance, deciding between Blender Lab MCP and community Blender MCP servers, troubleshooting Blender MCP connectivity, or evaluating whether MCP tools improve a Blender modeling workflow.

blender-modeling-workflowskills/blender-modeling-workflow/SKILL.md

Build or substantially refine reproducible Blender models through Python and the Blender CLI. Use for user requests to create meshes, props, hard-surface assets, stylized objects, assemblies, procedural geometry, game-ready GLB assets, or to iterate on a scripted Blender model from visual feedback.

blender-procedural-workflowskills/blender-procedural-workflow/SKILL.md

Create reproducible Blender Geometry Nodes, modifiers, instancing systems, and procedural environments. Use when a request involves Geometry Nodes, scattering, terrain, architecture, repeated assets, parametric generators, non-destructive variation, or scalable scene assembly.

blender-rendering-workflowskills/blender-rendering-workflow/SKILL.md

Build, diagnose, and deliver Blender still, turntable, sequence, and animation renders with reproducible lighting, camera, color-management, compositor, and output settings. Use when a request concerns product visualization, cinematic shots, architectural renders, look development, render passes, denoising, compositing, or final image/video delivery.

blender-simulation-workflowskills/blender-simulation-workflow/SKILL.md

Create, diagnose, bake, and validate deterministic Blender physics simulations including fluid, smoke, fire, rigid bodies, cloth, soft bodies, particles, and hair. Use when a request involves physical dynamics, collision, cache baking, fluid or volume output, simulation handoff, or rendering a simulation.

MCP servers1

blender-agent-studiostdio
command
bun
args
./mcp/server.ts
cwd
.

Plugin manifests2

plugins/blender-agent-studio/.codex-plugin/plugin.json
{
  "name": "blender-agent-studio",
  "version": "0.6.4",
  "description": "Free, open-source Blender AI plugin for modeling, animation, rendering, validation, and repair with local Blender. Codex and Claude Code installers.",
  "author": {
    "name": "Bars",
    "url": "https://github.com/ifBars"
  },
  "homepage": "https://github.com/ifBars/blender-agent-studio#readme",
  "repository": "https://github.com/ifBars/blender-agent-studio.git",
  "license": "MIT",
  "keywords": [
    "blender",
    "codex",
    "agent-skills",
    "mcp",
    "benchmarking",
    "blender-ai",
    "claude-code",
    "open-source"
  ],
  "skills": "./skills/",
  "interface": {
    "displayName": "Blender Agent Studio",
    "shortDescription": "Free Blender AI workflows in your agent",
    "longDescription": "Use the agent you already work with to build and refine models, scenes, animation, and simulations in local Blender. Keep the editable .blend file and Python source. Includes rendering, asset validation, MCP tools, and paired benchmark workflows. Codex and Claude Code have bundled installers; other hosts need compatible skills and local execution.",
    "developerName": "Bars",
    "category": "Developer Tools",
    "websiteURL": "https://github.com/ifBars/blender-agent-studio",
    "capabilities": [
      "Interactive",
      "Write"
    ],
    "defaultPrompt": [
      "Build a Blender model from this request.",
      "Critique the first complete Blender result, repair its highest-impact defect, and verify no regression.",
      "Clarify this Blender brief and create an optional concept mockup.",
      "Validate this Blender asset and render evidence.",
      "Create and validate a Blender fluid or physics simulation.",
      "Benchmark this Blender agent workflow."
    ],
    "brandColor": "#E87D0D",
    "composerIcon": "./assets/blender-icon.png",
    "logo": "./assets/blender-icon.png"
  },
  "mcpServers": "./.mcp.json"
}
plugins/blender-agent-studio/.claude-plugin/plugin.json
{
  "name": "blender-agent-studio",
  "version": "0.6.4",
  "description": "Free, open-source Blender AI plugin for modeling, animation, rendering, validation, and repair with local Blender. Codex and Claude Code installers.",
  "author": {
    "name": "Bars",
    "url": "https://github.com/ifBars"
  },
  "homepage": "https://github.com/ifBars/blender-agent-studio#readme",
  "repository": "https://github.com/ifBars/blender-agent-studio",
  "license": "MIT",
  "keywords": [
    "blender",
    "claude-code",
    "agent-skills",
    "mcp",
    "benchmarking",
    "blender-ai",
    "codex",
    "open-source"
  ],
  "mcpServers": {
    "blender-agent-studio": {
      "command": "bun",
      "args": [
        "${CLAUDE_PLUGIN_ROOT}/mcp/server.ts"
      ]
    }
  }
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[blender-agent-studio on Agent Plugins Marketplace](https://pluginsmp.com/plugins/blender-agent-studio)