9573 plugins available.
by claude-code-templates
Pac-Man above the Claude Code prompt: a 19×15 maze, four ghosts that chase, scatter and flee, power pellets, three lives and faster levels. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. Needs function hooks (early access) and an interactive terminal.
by Seza Akgün
A virtual pet above the Claude Code prompt that grows as Claude works: passing tests, commits and edits grant XP and mood, failing tests cost mood, idling drains it; egg → baby → kid → adult → legend. Zero tokens. Split out of cc-arcade (MIT, Seza Akgün). Needs function hooks (early access) and an interactive terminal.
by Fazal Ali
pi agent for claude: a `pi` subagent type whose model steps run the pi CLI, so pi subagents and agent-team teammates live in Claude Code's own agent UI, streamed live, on any model pi can reach.
Pong above the Claude Code prompt: first to 5 against the computer. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs function hooks (early access) and an interactive terminal with a mouse.
Denies Edit, Write and NotebookEdit calls on sensitive paths (.env files, lockfiles, CI workflows, git internals, private keys) with a glob allowlist override. A tool.call hook with an array matcher.
Redacts API keys, tokens, JWTs, private keys and connection strings from every tool result before the model reads them, notes the redaction through context, and refuses to echo a redacted placeholder back into a Bash command. A tool.call hook in the after placement.
Snake above the Claude Code prompt: eat, grow, and keep off the walls and yourself. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs function hooks (early access) and an interactive terminal with a mouse.
Tetris above the Claude Code prompt: fit the falling pieces and clear lines. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs function hooks (early access) and an interactive terminal with a mouse.
A tower defense above the Claude Code prompt where every enemy is one of Claude's real tool calls: Bash sends runners, an Edit or Write a slow tank, a web or MCP call a flyer, an Agent a boss. Build and upgrade towers by clicking beside the road, hold the base through Claude's turn. Zero tokens. Needs function hooks (early access) and an interactive terminal with a mouse.
Times every tool call and wraps the engine's ToolUse rendering with a colored duration badge from the surface's own element table, on the terminal, Desktop and mobile. Hooks tool.call and ui.render using JSX.
Typing test above the Claude Code prompt: retype a line of code as fast as you can. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs function hooks (early access) and an interactive terminal with a mouse.
One hook on * that records every event on $ (tool calls, prompts, turns, other plugins' fs/http/process calls) as JSON lines with origin plugin and tier, duration and outcome, including denials. Buffered and flushed to a JSONL file through $.fs at the end of every turn.
Short-circuits repeated WebFetch calls for the same URL and prompt within a session, answering { result } from cache without a network round trip. A tool.call hook with TTL and size limits.
Overrides the built-in WebSearch tool and routes queries to the Exa search API through $.http.fetch, answering in WebSearch's own result shape, with automatic fallback to the built-in search. A tool.call hook that replaces a core tool.
by Paweł Huryn
AI Shipping Kit — for PMs and founders accountable for AI-built code. Document a vibe-coded app, review it for correctness, security and performance defects, and produce a reviewer-ready shipping packet.
Data analytics skills for PMs: SQL query generation and cohort analysis. Analyze user data, generate queries, and identify retention patterns.
Execution and product management skills: PRDs, OKRs, roadmaps, sprints, pre-mortems, stakeholder maps, user stories, prioritization frameworks, and more.
Go-to-market skills for PMs: GTM strategy, growth loops, GTM motions, beachhead segments, and ideal customer profiles.
Market research skills for PMs: user personas, market segmentation, sentiment analysis, and competitive analysis.
Product marketing and growth skills: marketing ideas, value proposition statements, North Star metrics, product naming, and positioning.
Product discovery skills for PMs: ideation, experiments, assumption testing, feature prioritization, and customer interview synthesis.
Product strategy skills for PMs: vision, strategy canvas, value propositions, lean canvas, business model canvas, SWOT, PESTLE, Ansoff Matrix, Porter's Five Forces, and monetization.
PM utility skills: resume review, NDA drafting, privacy policy generation, and grammar/flow checking. Essential tools for product managers beyond core product work.
by Alireza Rezvani
WCAG 2.2 accessibility audit and fix skill for React, Next.js, Vue, Angular, Svelte, and HTML. Static scanner detecting 20+ violation types, contrast checker with suggest mode, framework-specific fix patterns, CI-friendly exit codes.