by Alfio Caprino
libGDX cross-platform game development - project generation via gdx-liftoff, rendering pipeline (SpriteBatch, TextureAtlas, viewports), Scene2D + Ashley ECS architecture, Box2D physics, AssetManager lifecycle, Screen management, Tiled maps, and deployment to Desktop (LWJGL3), Android, iOS (RoboVM), and HTML5 (GWT/TeaVM); includes libGDX 1.14.0 migration notes and a /libgdx-audit command
Codex1 Skill