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game-design-suite

v1.4.2

Professional game design suite covering systems, gameplay, combat, skills, balance, formula verification, simulation, telemetry experiments, meta balance, economy, progression, level design, UX, configuration auditing, code verification, design review, and GDD workflows. Every independent formal result uses a visible Professional Context Header by default.

Codex18 Skills

By xiaomi867License: MIT0 GitHub starsUpdated last week

Directory evidence

Runtimes
Codex
Parsed components
18 skill or MCP entries
Source updated
Sep 15, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology

Install game-design-suite for Codex

Installs for the current user
codex plugin marketplace add xiaomi867/GameDesignSuite
codex plugin marketplace upgrade game-design-suite-marketplace
codex plugin add game-design-suite@game-design-suite-marketplace

Paste and run these commands in a terminal with Codex. They add and refresh the game-design-suite-marketplace catalog, then install this plugin.

Compatibility: the page URL and API slug “game-design-suite” remain stable.

  • Codex: game-design-suite@agent-plugin-marketplacegame-design-suite@game-design-suite-marketplace

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/xiaomi867/GameDesignSuite

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/game-design-suite/.

Plugin files

plugins/game-design-suite/
├── .codex-plugin/plugin.json
├── skills/balance-design/SKILL.md
├── skills/code-verification/SKILL.md
├── skills/combat-design/SKILL.md
├── skills/config-audit/SKILL.md
├── skills/design-frameworks/SKILL.md
├── skills/design-review/SKILL.md
├── skills/economy-design/SKILL.md
├── skills/formula-verification/SKILL.md
├── skills/game-design/SKILL.md
├── skills/game-design-doc/SKILL.md
├── skills/game-interface-design/SKILL.md
├── skills/game-production/SKILL.md
├── skills/level-design/SKILL.md
├── skills/meta-balance/SKILL.md
├── skills/progression-design/SKILL.md
├── skills/simulation-design/SKILL.md
├── skills/skill-design/SKILL.md
└── skills/telemetry-experiment-design/SKILL.md

Included Skills18

balance-designskills/balance-design/SKILL.md

负责游戏数值策划与平衡,包括属性、技能倍率、DPS/HPS、控制覆盖率、成长曲线、敌我强度、掉落/价格参数、难度曲线和横向强度比较。用于提出候选数值、建立公式、模拟和验证,不把理论计算冒充真实 Playtest。

code-verificationskills/code-verification/SKILL.md

只读验证游戏客户端/服务器代码如何读取和执行设计与配置,包括字段解析、默认值、枚举、Target、Buff、状态、存档、网络、结算和上传校验。用于确认“表里这样填到底是否生效”,不负责大规模重构实现。无论用户是否提醒,每个独立正式结果前都必须显示【本次专业视角】并标出主责/协同。

combat-designskills/combat-design/SKILL.md

负责战斗系统与遭遇规则,包括攻击、受击、目标选择、资源、状态、AI、战斗节奏、团队职责、反应动作、窗口、Boss/小怪战斗行为和战斗可读性。具体技能机制交给 skill-design,具体参数交给 balance-design。

config-auditskills/config-audit/SKILL.md

审查游戏 Excel/CSV/JSON/配置表,包括 Row/Key/ID、字段、引用、缺失、重复、类型、Target、Buff、Group、等级映射、星级映射和跨表一致性。用于回答“具体改哪一行哪一字段”,不凭字段名猜运行时语义。无论用户是否提醒,每个独立正式结果前都必须显示【本次专业视角】并标出主责/协同。

design-frameworksskills/design-frameworks/SKILL.md

游戏设计方法论与模式库。用于 MDA、Core Loop、Flow、Core Dialectic、设计支柱、玩家动机、Depth vs Complexity、Pattern 等分析,辅助其他策划 Skill 判断设计为什么成立或失败,不替代具体数值、配置、关卡或代码验证。

design-reviewskills/design-review/SKILL.md

对已有游戏概念、GDD、机制、技能、英雄、战斗、经济、成长、关卡、UI、原型、配置方案或 Playtest 结果进行评审、比较和压力测试。识别弱点、矛盾、主导策略、False Choice、失衡和证据缺口,并给出最小有效修改与下一步验证实验。

economy-designskills/economy-design/SKILL.md

负责游戏经济策划,包括资源 Sources/Sinks、库存、流速、价值锚点、兑换、价格、奖励投放、产销闭环、通胀、囤积、付费边界和长期资源健康度。用于签到、任务、商店、抽卡、体力、养成资源等经济问题。

formula-verificationskills/formula-verification/SKILL.md

负责游戏内公式的建立、还原、校验、对照和压力测试,包括伤害、治疗、护盾、防御、抗性、暴击、命中、行动值、攻速/攻击间隔、资源/能量、仇恨、Gauge、DoT/异常、成长与概率公式。用于验证“公式到底怎么算、代码是否实现一致、边界是否安全、乘区是否合理”,并可参考崩铁/绝区零等公开理论计算作为比较样本;不把参考游戏公式直接当成本项目标准。

game-designskills/game-design/SKILL.md

游戏设计通用入口。用户提出玩法、系统、体验、规则、平衡、公式、模拟、Telemetry、A/B实验、Meta生态、技能、战斗、经济、成长、关卡、UI、配置、实现验证、评审或 GDD 等游戏设计问题时使用。负责自动选择并协调最小充分的专业 Skill,不要求用户预先判断专业边界。无论用户是否提醒,每个独立正式结果前都必须显示【本次专业视角】并标出主责/协同。

game-design-docskills/game-design-doc/SKILL.md

生成、整理、重构和维护 Game Design Document(GDD)、System Spec、Concept GDD、Production GDD 或 Pitch Design Document。优先复用已确认项目事实,不为了填满模板而虚构数值、内容量、商业化方案或验收标准。

game-interface-designskills/game-interface-design/SKILL.md

负责游戏 HUD、菜单、界面流程、信息层级、反馈、Onboarding、输入提示、对话选择和 Accessibility。用于判断玩家是否能感知、理解并操作系统,不负责最终视觉资产制作。

game-productionskills/game-production/SKILL.md

负责游戏整体体验、玩法循环、系统规则、奖励框架、教程、产品节奏、制作范围、依赖和验证。适用于玩法策划、系统策划、现有系统诊断和跨系统方案设计;具体数值、经济、技能、关卡、配置或代码问题应与对应专业 Skill 协作。

level-designskills/level-design/SKILL.md

负责关卡、地图、波次和可玩空间设计,包括 Layout、Metrics、Blockout、路径、导航、探索、Encounter、视线、掩体、机制教学、节奏、情感曲线、Boss、Checkpoint、随机事件结构和关卡 Playtest。

meta-balanceskills/meta-balance/SKILL.md

负责多角色、多Build、多队伍、多内容环境下的版本级平衡与生态健康,包括Roster/Composition/Matchup矩阵、Pick/Win/Presence、角色熟练度、Synergy、Counter、Power Creep、可用池、多样性和版本改动风险。用于回答“单体都正常为什么生态仍失衡、哪些组合挤压其他选择、版本会不会膨胀”,不把单一胜率当作完整平衡结论。

progression-designskills/progression-design/SKILL.md

负责角色、账户、装备、技能、星级、突破、技能树、解锁和长期成长设计。用于成长路径、等级曲线、技能节点、星级收益、解锁节奏、追赶机制、卡点、成长上限和资源需求等问题。

simulation-designskills/simulation-design/SKILL.md

负责游戏数值与系统的可重复模拟、参数扫描、Monte Carlo、离散事件仿真、Bot/策略代理、长期经济与成长模拟。用于回答“100/1000/10000次会怎样、分布是否稳定、哪个参数最敏感、极端组合会不会失控”,不把模拟结果冒充真实玩家体验。

skill-designskills/skill-design/SKILL.md

负责角色/英雄技能设计、诊断和改造,包括角色循环、普攻、主动、被动、大招、Target、触发、资源、状态机、Buff/Debuff、持续、叠加、技能等级、升星影响、技能树、队伍协同和构筑关系。已有项目默认不改变用户要求保持的技能机制。

telemetry-experiment-designskills/telemetry-experiment-design/SKILL.md

负责游戏埋点、指标体系、玩家分群、漏斗、留存/行为分析、A/B测试、实验设计、统计显著性、样本偏差与线上验证。用于把“感觉有问题”转成可测量假设,并判断数值/系统改动在线上是否真的有效,不把相关性误写成因果。

Plugin manifests1

plugins/game-design-suite/.codex-plugin/plugin.json
{
  "name": "game-design-suite",
  "version": "1.4.2",
  "description": "Professional game design suite covering systems, gameplay, combat, skills, balance, formula verification, simulation, telemetry experiments, meta balance, economy, progression, level design, UX, configuration auditing, code verification, design review, and GDD workflows. Every independent formal result uses a visible Professional Context Header by default.",
  "author": {
    "name": "xiaomi867",
    "url": "https://github.com/xiaomi867"
  },
  "homepage": "https://github.com/xiaomi867/GameDesignSuite",
  "repository": "https://github.com/xiaomi867/GameDesignSuite",
  "license": "MIT",
  "keywords": [
    "game-design",
    "systems-design",
    "combat-design",
    "skill-design",
    "balance-design",
    "formula-verification",
    "simulation-design",
    "telemetry-experiment-design",
    "meta-balance",
    "economy-design",
    "progression-design",
    "level-design"
  ],
  "skills": "./skills/",
  "interface": {
    "displayName": "Game Design Suite",
    "shortDescription": "Professional game design, numerical simulation, telemetry, and balance workflows",
    "longDescription": "A multi-skill suite for gameplay and systems design, whole-project numerical architecture, combat and skill design, numerical balancing, formula reconstruction and verification, Monte Carlo and discrete-event simulation, telemetry and experiments, meta/roster balance, economy and progression, level design, game UX, configuration auditing, code verification, design review, and formal GDD production. Professional routing is exposed with a mandatory per-result Professional Context Header, including a first-visible-line gate and pre-send header lint.",
    "developerName": "xiaomi867",
    "category": "Developer Tools",
    "capabilities": [
      "Interactive",
      "Read",
      "Write"
    ],
    "websiteURL": "https://github.com/xiaomi867/GameDesignSuite",
    "defaultPrompt": [
      "Design a whole-project numerical architecture from experience targets through combat, progression, economy, and content difficulty.",
      "Analyze this game system and propose a production-ready design.",
      "Review this hero skill, its balance, configuration, and implementation.",
      "Verify this combat formula against configuration, code, and reference models.",
      "Simulate this build 1000 times and report the distribution, tail risk, and sensitive parameters.",
      "Design telemetry and an experiment to validate whether this balance change works.",
      "Audit this roster and composition meta for dominance, pair locks, and power creep."
    ],
    "brandColor": "#111111",
    "screenshots": []
  }
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[game-design-suite on Agent Plugins Marketplace](https://pluginsmp.com/plugins/game-design-suite)