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craft-layer

v0.50.1

Create unique, animated, informative web apps (CRM, SaaS, landing pages) across React, Tailwind, Vue, Next, Nuxt, and Laravel. /craft-layer:craft runs the studio pipeline end to end — creative direction, design research, asset sourcing with a licence gate, theming and component build via ui-ux, and a tiered motion system (Framer, anime.js, Three.js/R3F, Lottie/Rive, sprites) with reduced-motion and reduced-bundle fallbacks. /craft-layer:sections guides per-section decisions, /craft-layer:audit reviews a shipped tree, and ultra-craft escalates a run with live web research and a red-team of the result. Ships the Three.js/R3F skill (WebGPU-first, TSL, asset pipelines, disposal) behind /craft-layer:craft; Three.js review arrives through /code-review:review. Requires ui-ux, which carries the WCAG audit.

Claude Code13 Skills

By Ivan-WG1 GitHub starsUpdated last week

Directory evidence

Runtimes
Claude Code
Parsed components
13 skill or MCP entries
Source updated
Sep 15, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology

Install craft-layer for Claude Code

Installs for the current user
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install craft-layer@agent-plugin-marketplace

Paste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/galaykos/cc-marketplace

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/craft-layer/.

Plugin files

plugins/craft-layer/
├── .claude-plugin/plugin.json
├── skills/asset-sourcing/SKILL.md
├── skills/creative-direction/SKILL.md
├── skills/design-research/SKILL.md
├── skills/interaction-fx/SKILL.md
├── skills/kinetic-typography/SKILL.md
├── skills/motion-tiers/SKILL.md
├── skills/page-transitions/SKILL.md
├── skills/physics-motion/SKILL.md
├── skills/scroll-orchestration/SKILL.md
├── skills/section-decisions/SKILL.md
├── skills/threejs-best-practices/SKILL.md
├── skills/ultra-craft/SKILL.md
└── skills/webgl-effects/SKILL.md

Included Skills13

asset-sourcingskills/asset-sourcing/SKILL.md

Use when a web-app surface needs a visual asset — an icon system, SVG/vector, 3D model, illustration or imagery, a font, or background video — deciding build vs source vs commission, format, bundle cost, licence/provenance. Never names a vendor, never ships an asset.

creative-directionskills/creative-direction/SKILL.md

Use before a craft build to fight generic, thin results on a landing page, SaaS, CRM, or app — work-type archetype, a divergent concept via the creative-director agent, a content-depth budget, palette bias. Feeds design-research, never replaces it.

design-researchskills/design-research/SKILL.md

Use when starting or restyling a UI/app build and reference designs must become buildable direction — mines live sites, pattern galleries, and brand assets for patterns and token direction feeding /ui-ux:theme and /ui-ux:build. Does not generate palettes or token scales itself.

interaction-fxskills/interaction-fx/SKILL.md

Use when adding a pointer micro-interaction — a custom cursor, magnetic button, tilt, or drag — or when a review flags a pointer effect that hides the real cursor, ignores touch, or lacks a reduced-motion path.

kinetic-typographyskills/kinetic-typography/SKILL.md

Use when animating type — kinetic or variable-font headlines, weight/width axis animation, rotating phrase cross-fades, split-text reveals — or when a review flags type that moves without earning it or lacks a reduced-motion path.

motion-tiersskills/motion-tiers/SKILL.md

Use when deciding HOW to animate a web-app surface — Framer Motion vs anime.js vs Three.js/R3F vs sprite-sheets — or when a motion review flags a missing perf budget, prefers-reduced-motion path, or reduced-bundle fallback.

page-transitionsskills/page-transitions/SKILL.md

Use when adding motion between routes or pages — a shared element persisting across a nav, a full-page crossfade, an SPA route change (View Transitions API) — or when a review flags a transition with no reduced-motion or unsupported-browser fallback.

physics-motionskills/physics-motion/SKILL.md

Use when a surface needs real 2D physics — objects that fall, collide, or drag (matter.js), not a spring a library already covers — or when a review flags a physics sim with no body budget, reduced-motion path, or keyboard route.

scroll-orchestrationskills/scroll-orchestration/SKILL.md

Use when adding smooth scroll, scroll-linked reveals, scrub, pin, or parallax — Lenis + GSAP ScrollTrigger or the native CSS scroll-driven path — or when a review flags scroll drift/jitter, a missing smooth-scroll contract, or no reduced-motion path.

section-decisionsskills/section-decisions/SKILL.md

Use when a craft build should be decided section by section with the user instead of generated in one shot — staged treatments per spine slot, picks recorded in the section ledger the build and audit read.

threejs-best-practicesskills/threejs-best-practices/SKILL.md

Use when building or reviewing Three.js code — scenes, renderers, shaders, react-three-fiber, WebGPU/WebGL choice, TSL, asset loading, disposal/leak discipline, render-loop performance. Resolve the locked rXXX revision before advising.

ultra-craftskills/ultra-craft/SKILL.md

Use when a craft run is EXPLICITLY boosted — "ultra-craft"/"ultracraft" in a prompt, or a bare `ultra` as FIRST token of /craft-layer:craft's own args; another command's token never fires it. Pins maximal ambition, live dated-source research, escalated reviewer tiers, and a red-team.

webgl-effectsskills/webgl-effects/SKILL.md

Use when adding a postprocessing pass or custom shader to a Three.js/R3F scene — bloom, DOF, a scroll/pointer fragment effect, a bespoke material — or when a review flags a WebGL effect with no GPU budget, capability fallback, or reduced-motion path. Sits on motion-tiers Tier 3.

Plugin manifests1

plugins/craft-layer/.claude-plugin/plugin.json
{
  "name": "craft-layer",
  "version": "0.50.1",
  "description": "Create unique, animated, informative web apps (CRM, SaaS, landing pages) across React, Tailwind, Vue, Next, Nuxt, and Laravel. /craft-layer:craft runs the studio pipeline end to end — creative direction, design research, asset sourcing with a licence gate, theming and component build via ui-ux, and a tiered motion system (Framer, anime.js, Three.js/R3F, Lottie/Rive, sprites) with reduced-motion and reduced-bundle fallbacks. /craft-layer:sections guides per-section decisions, /craft-layer:audit reviews a shipped tree, and ultra-craft escalates a run with live web research and a red-team of the result. Ships the Three.js/R3F skill (WebGPU-first, TSL, asset pipelines, disposal) behind /craft-layer:craft; Three.js review arrives through /code-review:review. Requires ui-ux, which carries the WCAG audit.",
  "author": {
    "name": "Ivan-WG",
    "email": "[email protected]"
  },
  "keywords": [
    "ui-ux",
    "frontend",
    "review"
  ]
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[craft-layer on Agent Plugins Marketplace](https://pluginsmp.com/plugins/craft-layer)