agent-sprites
v0.53.0Pixel-art sprite authoring toolset for 2D game projects — parametric shapes, ramp-aware lighting, animation groups, Aseprite JSON atlas export, and a live collaborative web UI
By ehartyeLicense: MIT0 GitHub starsUpdated 1 hour ago
Directory evidence
- Runtimes
- Claude Code
- Parsed components
- 12 skill or MCP entries
- Source updated
- Sep 28, 2026
- Manifest status
- Canonical path parsed
The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →
Install agent-sprites for Claude Code
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install agent-sprites@agent-plugin-marketplacePaste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.
The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.
Get the source manually
git clone https://github.com/ehartye/agent-spritesClone the source repository, then follow its setup instructions to add the plugin to a compatible client. The repository root is the plugin root.
Plugin files
├── .claude-plugin/plugin.json├── skills/game-integration/SKILL.md├── skills/sprite-character/SKILL.md├── skills/sprite-composition/SKILL.md├── skills/sprite-editing/SKILL.md├── skills/sprite-export/SKILL.md├── skills/sprite-motion/SKILL.md├── skills/sprite-new/SKILL.md├── skills/sprite-open/SKILL.md├── skills/sprite-palette/SKILL.md├── skills/sprite-setup/SKILL.md├── skills/sprite-shading/SKILL.md└── skills/sprite-verification/SKILL.md
Included Skills12
Integrate agent-sprites exports into a 2D game, build pixel UI with bitmap text and inventory panels, or export sprite-based app icons. Use for atlas loading, animation tags, and repeatable game asset builds; not for CSS/SVG animation.
Build editable anime and 16-bit RPG pixel characters with agent-sprites. Use for character builders, JRPG heroes, adult/child NPC casts, hair and outfit variants, or Final Fantasy, Secret of Mana and Stardew-inspired sprites; not portraits, 3D models or general sprite effects.
Organize pixel-art sprites with draw order, named shapes, groups, and sheet layouts. Use for sprite layering bugs, missing highlights, naming, clone patterns, or batch edits within cells; not general page layout or document organization.
Create, edit, animate, and export pixel-art sprites with agent-sprites. Use for sprite drawing, named frames, JSON operation batches, sprite sheets, and Aseprite atlases. Not for CSS/SVG animation or editing an existing vector logo.
Export the active sprite project as a PNG sheet and Aseprite JSON atlas. Use when sprite artwork is ready for game integration or an explicit export destination is requested.
Plan and refine pixel-art sprite animation including bounce, idle, walk cycles, squash/stretch, timing, and key poses. Use when sprite frames need convincing motion; not for CSS/SVG animation, video editing, or general UI transitions.
Create a new sprite project with a named sheet, grid, size and palette. Use when starting a new pixel-art sprite sheet; use sprite-open to resume existing work.
Find and reopen a saved agent-sprites session. Use when resuming a previous sprite project by name or ID.
Choose pixel-art palettes and ramp-aware base colors. Use for sprite color schemes, ramp headroom, palette tradeoffs, or shading a color missing from palette ramps; not general website theming.
Install, link, update, and check version sync for the agent-sprites CLI outside the plugin cache. Use for first-time sprite setup, after plugin updates, or when the managed runtime, native dependencies, CLI link, or server version is missing or mismatched.
Shade pixel-art sprites with highlights, shadows, and tone ramps. Use when a sprite looks flat, needs volume or rim/specular light, or sphere-shade/highlight/shadow placement needs adjustment; not general CSS shadows or 3D rendering.
Verify pixel-art sprite sheets and atlases after export or conversion and before game integration. Use for sprite QA, bleed, wrong frames, misalignment, facing errors, or broken animation. Not for CSS/SVG animation or unrelated verification.
Plugin manifests1
{
"name": "agent-sprites",
"version": "0.53.0",
"description": "Pixel-art sprite authoring toolset for 2D game projects — parametric shapes, ramp-aware lighting, animation groups, Aseprite JSON atlas export, and a live collaborative web UI",
"author": {
"name": "ehartye"
},
"repository": "https://github.com/ehartye/agent-sprites",
"license": "MIT",
"keywords": [
"pixel-art",
"sprites",
"game-dev",
"animation",
"phaser",
"aseprite"
]
}For maintainers
If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.
[agent-sprites on Agent Plugins Marketplace](https://pluginsmp.com/plugins/agent-sprites)