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agent-sprites

v0.53.0

Pixel-art sprite authoring toolset for 2D game projects — parametric shapes, ramp-aware lighting, animation groups, Aseprite JSON atlas export, and a live collaborative web UI

Claude Code12 Skills

By ehartyeLicense: MIT0 GitHub starsUpdated 1 hour ago

Directory evidence

Runtimes
Claude Code
Parsed components
12 skill or MCP entries
Source updated
Sep 28, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →

Install agent-sprites for Claude Code

Installs for the current user
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install agent-sprites@agent-plugin-marketplace

Paste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/ehartye/agent-sprites

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The repository root is the plugin root.

Plugin files

agent-sprites/
├── .claude-plugin/plugin.json
├── skills/game-integration/SKILL.md
├── skills/sprite-character/SKILL.md
├── skills/sprite-composition/SKILL.md
├── skills/sprite-editing/SKILL.md
├── skills/sprite-export/SKILL.md
├── skills/sprite-motion/SKILL.md
├── skills/sprite-new/SKILL.md
├── skills/sprite-open/SKILL.md
├── skills/sprite-palette/SKILL.md
├── skills/sprite-setup/SKILL.md
├── skills/sprite-shading/SKILL.md
└── skills/sprite-verification/SKILL.md

Included Skills12

game-integrationskills/game-integration/SKILL.md

Integrate agent-sprites exports into a 2D game, build pixel UI with bitmap text and inventory panels, or export sprite-based app icons. Use for atlas loading, animation tags, and repeatable game asset builds; not for CSS/SVG animation.

sprite-characterskills/sprite-character/SKILL.md

Build editable anime and 16-bit RPG pixel characters with agent-sprites. Use for character builders, JRPG heroes, adult/child NPC casts, hair and outfit variants, or Final Fantasy, Secret of Mana and Stardew-inspired sprites; not portraits, 3D models or general sprite effects.

sprite-compositionskills/sprite-composition/SKILL.md

Organize pixel-art sprites with draw order, named shapes, groups, and sheet layouts. Use for sprite layering bugs, missing highlights, naming, clone patterns, or batch edits within cells; not general page layout or document organization.

sprite-editingskills/sprite-editing/SKILL.md

Create, edit, animate, and export pixel-art sprites with agent-sprites. Use for sprite drawing, named frames, JSON operation batches, sprite sheets, and Aseprite atlases. Not for CSS/SVG animation or editing an existing vector logo.

sprite-exportskills/sprite-export/SKILL.md

Export the active sprite project as a PNG sheet and Aseprite JSON atlas. Use when sprite artwork is ready for game integration or an explicit export destination is requested.

sprite-motionskills/sprite-motion/SKILL.md

Plan and refine pixel-art sprite animation including bounce, idle, walk cycles, squash/stretch, timing, and key poses. Use when sprite frames need convincing motion; not for CSS/SVG animation, video editing, or general UI transitions.

sprite-newskills/sprite-new/SKILL.md

Create a new sprite project with a named sheet, grid, size and palette. Use when starting a new pixel-art sprite sheet; use sprite-open to resume existing work.

sprite-openskills/sprite-open/SKILL.md

Find and reopen a saved agent-sprites session. Use when resuming a previous sprite project by name or ID.

sprite-paletteskills/sprite-palette/SKILL.md

Choose pixel-art palettes and ramp-aware base colors. Use for sprite color schemes, ramp headroom, palette tradeoffs, or shading a color missing from palette ramps; not general website theming.

sprite-setupskills/sprite-setup/SKILL.md

Install, link, update, and check version sync for the agent-sprites CLI outside the plugin cache. Use for first-time sprite setup, after plugin updates, or when the managed runtime, native dependencies, CLI link, or server version is missing or mismatched.

sprite-shadingskills/sprite-shading/SKILL.md

Shade pixel-art sprites with highlights, shadows, and tone ramps. Use when a sprite looks flat, needs volume or rim/specular light, or sphere-shade/highlight/shadow placement needs adjustment; not general CSS shadows or 3D rendering.

sprite-verificationskills/sprite-verification/SKILL.md

Verify pixel-art sprite sheets and atlases after export or conversion and before game integration. Use for sprite QA, bleed, wrong frames, misalignment, facing errors, or broken animation. Not for CSS/SVG animation or unrelated verification.

Plugin manifests1

.claude-plugin/plugin.json
{
  "name": "agent-sprites",
  "version": "0.53.0",
  "description": "Pixel-art sprite authoring toolset for 2D game projects — parametric shapes, ramp-aware lighting, animation groups, Aseprite JSON atlas export, and a live collaborative web UI",
  "author": {
    "name": "ehartye"
  },
  "repository": "https://github.com/ehartye/agent-sprites",
  "license": "MIT",
  "keywords": [
    "pixel-art",
    "sprites",
    "game-dev",
    "animation",
    "phaser",
    "aseprite"
  ]
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[agent-sprites on Agent Plugins Marketplace](https://pluginsmp.com/plugins/agent-sprites)