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pixel-art

v0.1.1

Creates pixel art with no external tools: static sprites, animation cycles laid out as sprite sheets for the target engine (RPG Maker MZ, Godot, PICO-8, plain strips) with Aseprite-shaped frame data and GIF previews, and animated scenes and cutscenes as one self-contained HTML file. The model authors palette-locked specs or procedural generators, a bundled Python standard-library renderer writes PNG, GIF and frame data, and a render-review loop iterates on what it sees. Craft rules and engine layouts are sourced reference files. Optional backends such as the Aseprite CLI or hosted pixel-art generators are documented behind the same artifact contract; the skills select and detect them, and no adapter code ships yet.

Claude Code3 Skills

By Melodic SoftwareLicense: MIT20 GitHub starsUpdated 1 hour ago

Directory evidence

Runtimes
Claude Code
Parsed components
3 skill or MCP entries
Source updated
Sep 28, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →

Install pixel-art for Claude Code

Installs for the current user
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install pixel-art@agent-plugin-marketplace

Paste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/melodic-software/claude-code-plugins

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/pixel-art/.

Plugin files

plugins/pixel-art/
├── .claude-plugin/plugin.json
├── skills/animate/SKILL.md
├── skills/scene/SKILL.md
└── skills/sprite/SKILL.md

Included Skills3

animateskills/animate/SKILL.md

Animate pixel-art sprites: idle, walk, run, attack, jump, hurt, death and custom cycles in 1, 4 or 8 directions, exported as sprite sheets laid out for the target engine (RPG Maker MZ, Godot, PICO-8, plain strips) with Aseprite-shaped frame data and looping GIF previews, with no external tools. The model authors pose-parameterised frames, the bundled stdlib renderer writes sheet, frame data and GIFs, and a render-review loop fixes timing and poses. Use when: 'animate this sprite', 'walk cycle', 'sprite sheet', 'idle animation', 'attack animation', 'RPG Maker character sheet', '4-direction walking character', 'make this sprite move'. Not for a single still image (use /pixel-art:sprite), a composed scene or cutscene (use /pixel-art:scene), or hand-drawn or ink-style animation and general video output.

sceneskills/scene/SKILL.md

Build animated pixel-art scenes as one self-contained HTML file (Canvas 2D, no libraries, no external assets): cutscenes, title screens, dialogue beats, ambient loops, short pixel films, card reveals, and backgrounds with parallax, particles, lighting by palette steps, bitmap text and dither transitions. Reuses sprite specs from /pixel-art:sprite and /pixel-art:animate, takes an optional audio file, and reviews itself through browser screenshots when a browser tool is present. Use when: 'pixel-art scene', 'cutscene', 'title screen', 'animated pixel background', 'pixel-art short', 'make it a little pixel-art movie', 'intro sequence', 'ambient loop'. Not for a single sprite (use /pixel-art:sprite), a sprite sheet for an engine (use /pixel-art:animate), or hand-drawn or ink-style animation and a general video file.

spriteskills/sprite/SKILL.md

Create static pixel-art sprites (characters, items, icons, portraits, faces, battlers, props) as engine-ready PNG sheets with no external tools: the model authors a palette-locked spec or a procedural generator, the bundled stdlib renderer writes the files, and a render-review loop iterates until the sprite reads. Use when: 'make a sprite', 'pixel art of X', 'draw a 32x32 icon', 'character portrait', 'RPG Maker face', 'item icons', 'pixel-art character design'. Not for movement cycles (use /pixel-art:animate) or composed scenes and cutscenes (use /pixel-art:scene).

Plugin manifests1

plugins/pixel-art/.claude-plugin/plugin.json
{
  "$schema": "https://json.schemastore.org/claude-code-plugin-manifest.json",
  "name": "pixel-art",
  "version": "0.1.1",
  "description": "Creates pixel art with no external tools: static sprites, animation cycles laid out as sprite sheets for the target engine (RPG Maker MZ, Godot, PICO-8, plain strips) with Aseprite-shaped frame data and GIF previews, and animated scenes and cutscenes as one self-contained HTML file. The model authors palette-locked specs or procedural generators, a bundled Python standard-library renderer writes PNG, GIF and frame data, and a render-review loop iterates on what it sees. Craft rules and engine layouts are sourced reference files. Optional backends such as the Aseprite CLI or hosted pixel-art generators are documented behind the same artifact contract; the skills select and detect them, and no adapter code ships yet.",
  "author": {
    "name": "Melodic Software",
    "email": "[email protected]"
  },
  "license": "MIT",
  "keywords": [
    "pixel-art",
    "sprites",
    "sprite-sheet",
    "animation",
    "rpg-maker",
    "cutscene",
    "game-assets",
    "skill"
  ],
  "userConfig": {
    "output_dir": {
      "type": "directory",
      "title": "Output directory",
      "description": "Where rendered sprites, sheets and scenes go when neither the request nor the project names a location. Leave unset to be asked."
    },
    "backend": {
      "type": "string",
      "title": "Rendering backend",
      "description": "native (default, no external tools), aseprite, pixellab, or retrodiffusion. A named backend that is not present falls back to native with a notice.",
      "default": "native"
    }
  }
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[pixel-art on Agent Plugins Marketplace](https://pluginsmp.com/plugins/pixel-art)