zstack
v0.1.0A stack of production skills for Claude Code. Each skill is a self-contained pipeline with checks that can fail: vehicle (reference images to a 1:1, fully rigged, crash-deformable car in Blender), and more.
By duolahyperchoLicense: MIT0 GitHub starsUpdated last week
Directory evidence
- Runtimes
- Claude Code
- Parsed components
- 1 skill or MCP entry
- Source updated
- Sep 26, 2026
- Manifest status
- Canonical path parsed
The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →
Install zstack for Claude Code
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install zstack@agent-plugin-marketplacePaste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.
The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.
Get the source manually
git clone https://github.com/duolahypercho/zstackClone the source repository, then follow its setup instructions to add the plugin to a compatible client. The repository root is the plugin root.
Plugin files
├── .claude-plugin/plugin.json└── skills/vehicle/SKILL.md
Included Skills1
Build a 1:1, fully rigged, crash-deformable, game-ready vehicle in Blender from reference images. Generates consistent all-angle reference views with the built-in image generation tool (or finds reference photos on the web), hand-shapes the body as a mirrored all-quad subdivision cage (through Blender MCP or headless; never with an AI 3D generator), cuts it into a panelled sheet-metal body with flush glass, lamps, intakes, wheels, a furnished cabin and an engine, rigs doors / bonnet / engine cover / wheels / steering / seats, proves every opening part swings clear, adds crumple-zone morph targets, and critiques the model against every reference view (solved cameras, silhouette IoU, per-station corrections) until the silhouettes match. Use when asked to make, model, rig, or improve a car, truck, van, or any wheeled vehicle in Blender.
Plugin manifests1
{
"name": "zstack",
"version": "0.1.0",
"description": "A stack of production skills for Claude Code. Each skill is a self-contained pipeline with checks that can fail: vehicle (reference images to a 1:1, fully rigged, crash-deformable car in Blender), and more.",
"author": {
"name": "duolahypercho"
},
"homepage": "https://github.com/duolahypercho/zstack",
"repository": "https://github.com/duolahypercho/zstack",
"license": "MIT",
"keywords": [
"skills",
"blender",
"3d",
"vehicle",
"rigging",
"gamedev"
]
}For maintainers
If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.
[zstack on Agent Plugins Marketplace](https://pluginsmp.com/plugins/zstack)