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zstack

v0.1.0

A stack of production skills for Claude Code. Each skill is a self-contained pipeline with checks that can fail: vehicle (reference images to a 1:1, fully rigged, crash-deformable car in Blender), and more.

Claude Code1 Skill

By duolahyperchoLicense: MIT0 GitHub starsUpdated last week

Directory evidence

Runtimes
Claude Code
Parsed components
1 skill or MCP entry
Source updated
Sep 26, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →

Install zstack for Claude Code

Installs for the current user
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install zstack@agent-plugin-marketplace

Paste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/duolahypercho/zstack

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The repository root is the plugin root.

Plugin files

zstack/
├── .claude-plugin/plugin.json
└── skills/vehicle/SKILL.md

Included Skills1

vehicleskills/vehicle/SKILL.md

Build a 1:1, fully rigged, crash-deformable, game-ready vehicle in Blender from reference images. Generates consistent all-angle reference views with the built-in image generation tool (or finds reference photos on the web), hand-shapes the body as a mirrored all-quad subdivision cage (through Blender MCP or headless; never with an AI 3D generator), cuts it into a panelled sheet-metal body with flush glass, lamps, intakes, wheels, a furnished cabin and an engine, rigs doors / bonnet / engine cover / wheels / steering / seats, proves every opening part swings clear, adds crumple-zone morph targets, and critiques the model against every reference view (solved cameras, silhouette IoU, per-station corrections) until the silhouettes match. Use when asked to make, model, rig, or improve a car, truck, van, or any wheeled vehicle in Blender.

Plugin manifests1

.claude-plugin/plugin.json
{
  "name": "zstack",
  "version": "0.1.0",
  "description": "A stack of production skills for Claude Code. Each skill is a self-contained pipeline with checks that can fail: vehicle (reference images to a 1:1, fully rigged, crash-deformable car in Blender), and more.",
  "author": {
    "name": "duolahypercho"
  },
  "homepage": "https://github.com/duolahypercho/zstack",
  "repository": "https://github.com/duolahypercho/zstack",
  "license": "MIT",
  "keywords": [
    "skills",
    "blender",
    "3d",
    "vehicle",
    "rigging",
    "gamedev"
  ]
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[zstack on Agent Plugins Marketplace](https://pluginsmp.com/plugins/zstack)