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threejs-object-sculptor

v0.6.0+codex.20260802073328

Turn object reference images into quality-gated, action-ready procedural Three.js reconstruction plans and code.

Codex1 Skill

By Vinh HienLicense: MIT1.7k GitHub starsUpdated last month

Directory evidence

Runtimes
Codex
Parsed components
1 skill or MCP entry
Source updated
Aug 6, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology

Install threejs-object-sculptor for Codex

Installs for the current user
codex plugin marketplace add IchenDEV/agent-plugin-mkt
codex plugin marketplace upgrade agent-plugin-marketplace
codex plugin add threejs-object-sculptor@agent-plugin-marketplace

Paste and run these commands in a terminal with Codex. They add and refresh the PluginsMP catalog, then install this plugin.

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/vinhhien112/img2obj

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The repository root is the plugin root.

Plugin files

threejs-object-sculptor/
├── .codex-plugin/plugin.json
└── skills/object-to-threejs-procedural/SKILL.md

Included Skills1

object-to-threejs-proceduralskills/object-to-threejs-procedural/SKILL.md

Use when the user provides or references an object image and wants Codex to validate, reconstruct, review, or refine it as an editable procedural Three.js asset.

Plugin manifests1

.codex-plugin/plugin.json
{
  "name": "threejs-object-sculptor",
  "version": "0.6.0+codex.20260802073328",
  "description": "Turn object reference images into quality-gated, action-ready procedural Three.js reconstruction plans and code.",
  "author": {
    "name": "Vinh Hien"
  },
  "license": "MIT",
  "keywords": [
    "threejs",
    "procedural-3d",
    "image-analysis",
    "object-reconstruction",
    "webgpu"
  ],
  "skills": "./skills/",
  "interface": {
    "displayName": "Three.js Object Sculptor",
    "shortDescription": "Validate object photos and rebuild them as procedural Three.js models.",
    "longDescription": "A Codex workflow for converting a single object reference image into a pre-assessed quality contract, structured sculpt spec, procedural geometry plan, material recipe, lighting notes, action-ready runtime hierarchy, and implementation strategy for Three.js or WebGPU scenes.",
    "developerName": "Vinh Hien",
    "category": "Developer Tools",
    "capabilities": [
      "Image Analysis",
      "Three.js",
      "Procedural Modeling",
      "Action-Ready Models",
      "Quality Gates",
      "Perceptual Reconstruction",
      "Executable Capability Packs",
      "Validation"
    ],
    "defaultPrompt": [
      "Analyze this object photo for procedural Three.js reconstruction.",
      "Build a Three.js sculpt spec from this reference image.",
      "Validate whether this object can be rebuilt procedurally."
    ],
    "brandColor": "#16A34A"
  }
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[threejs-object-sculptor on Agent Plugins Marketplace](https://pluginsmp.com/plugins/threejs-object-sculptor)