predictive-resource-allocation
v0.1.0Predict where a render, simulation or training job will bottleneck, and what to change first.
By Fars SaadeldinLicense: UNLICENSED0 GitHub starsUpdated 5 days ago
Directory evidence
- Runtimes
- Claude Code
- Parsed components
- 2 skill or MCP entries
- Source updated
- Sep 18, 2026
- Manifest status
- Canonical path parsed
The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →
Install predictive-resource-allocation for Claude Code
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install predictive-resource-allocation@agent-plugin-marketplacePaste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.
The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.
Get the source manually
git clone https://github.com/farssaadeldin7-ux/claude-plugin-suiteClone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/predictive-resource-allocation/.
Plugin files
├── .claude-plugin/plugin.json├── skills/predictive-resource-allocation/SKILL.md└── .mcp.json
Included Skills1
This skill should be used when someone wants to know where a render, simulation or training job will bottleneck and what to change first — "why is my render so slow", "will this scene fit in 24GB", "my sim is taking 40 minutes a frame", "should I buy a 5090 or more RAM", "how do I speed up this training run", "am I CPU or GPU bound", "my GPU is at 30% utilisation", "out of memory at batch size 8", "is it worth sending this to the farm", "how long will this take to render". Also use it to size hardware before a purchase, to plan a shot or a training run against a deadline, and to decide between spot and on-demand cloud instances.
MCP servers1
- command
- node
- args
- ${CLAUDE_PLUGIN_ROOT}/mcp/server.js
- env.PLUGIN_SUITE_BILLING_URL
- ${PLUGIN_SUITE_BILLING_URL}
- env.PREDICTIVE_RESOURCE_ALLOCATION_LICENSE_KEY
- ${PREDICTIVE_RESOURCE_ALLOCATION_LICENSE_KEY}
MCP configuration uses runtime-provided plugin path placeholders such as ${PLUGIN_ROOT} or ${CLAUDE_PLUGIN_ROOT}. Review the manifest for the runtime-specific expansion rules.
Plugin manifests1
{
"name": "predictive-resource-allocation",
"version": "0.1.0",
"description": "Predict where a render, simulation or training job will bottleneck, and what to change first.",
"author": {
"name": "Fars Saadeldin"
},
"license": "UNLICENSED",
"keywords": [
"3d",
"vfx",
"rendering",
"gpu",
"performance",
"data-science"
]
}For maintainers
If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.
[predictive-resource-allocation on Agent Plugins Marketplace](https://pluginsmp.com/plugins/predictive-resource-allocation)