narrative
v1.0.0Fiction and storytelling craft: plot architecture, character vulnerability design, world-building logic systems, and dialogue technique
By Joel Eleazar6 GitHub starsUpdated 6 months ago
Directory evidence
- Runtimes
- Claude Code
- Parsed components
- 4 skill or MCP entries
- Source updated
- Mar 31, 2026
- Manifest status
- Canonical path parsed
The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →
Install narrative for Claude Code
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install narrative@agent-plugin-marketplacePaste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.
The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.
Get the source manually
git clone https://github.com/JoelLewis/skill-libraryClone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/narrative/.
Plugin files
├── .claude-plugin/plugin.json├── skills/character-vulnerability/SKILL.md├── skills/dialogue-craft/SKILL.md├── skills/fiction-architect/SKILL.md└── skills/world-building-logic/SKILL.md
Included Skills4
Use when a character feels flat, too competent, or unrelatable—identifies the Sacred Flaw (Storr's Theory of Control) and dials the Three Sliders (Sanderson) to create earned vulnerability.
Writes and refines dialogue that serves plot and reveals character through subtext, intention, and behavioral exchange — applying McKee's subtext principle and Sorkin's intention-and-obstacle model. Use when dialogue feels flat, expository, or 'on the nose.'
Designs plot structure and story arcs using McKee's value turns, Campbell's monomyth, and Sanderson's Promise/Progress/Payoff model to ensure causal integrity and emotional resonance. Use when constructing narratives, outlining novels, or diagnosing why a story feels broken.
Engineers internally consistent fictional worlds using Brand's Pace Layers for social structure and Sanderson's Laws of Magic for system constraints. Use when building settings, designing magic or tech systems, or auditing a world for logical contradictions.
Plugin manifests1
{
"name": "narrative",
"description": "Fiction and storytelling craft: plot architecture, character vulnerability design, world-building logic systems, and dialogue technique",
"version": "1.0.0",
"author": {
"name": "Joel Eleazar",
"email": "[email protected]"
},
"keywords": [
"fiction",
"storytelling",
"writing",
"characters",
"world-building",
"dialogue"
]
}For maintainers
If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.
[narrative on Agent Plugins Marketplace](https://pluginsmp.com/plugins/narrative)