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homie

v0.31.2

A studio in a box on your own Cloudflare: set up a studio (one repository for games, music, videos and posts) with a setup status of your accounts and tools and a step-by-step checklist, plan each game in a short interview that becomes its Game Codex (a page in the game's own look that you can read and steer, kept up to date, with the build's progress on it), build with one agent or several in parallel, make or remix multiplayer web games or make an existing single-player game multiplayer, give games sound effects and synthesized music made on your own computer for free, make songs and game scores with ElevenLabs Music on your own account, make covers and painted art with fal on your own account under a budget, give a game one coherent look as decisions you can steer and lock (a style board of three directions drawn by the game engine itself, free) with free CC0 3D models from Homie's starter library, your own models, generated props and rigged characters on your own fal account under a budget, animated characters (one skeleton standard, free CC0 clips retargeted onto every rig, idle, run, jump and actions with IK feet, springs and look-at), every asset licensed, checked for phones and shown in a lineup at true scale, playtest a game on a computer and a phone with measured checks and a blind review, make a game run faster on phones and computers with a measured loop (frame times, CPU per frame, time to playable, downloads, memory, netplay; one change at a time, kept only when it beats the noise and the game still passes its own check), tune how a move feels in a Game Lab (one take of your working tree beside the last commit on one clock, slowed down or a frame at a time, with its named phases, graphs and sliders that write the values you keep back into the game), make gameplay trailers and music videos (captured from your game, or generated with fal under a budget with receipts) and recordings of a page while a script drives it (Play and a few moves on your game, a site walkthrough, a demo), in real time with honest frames, run the studio's site (the same sections as homie.rocks in the studio's own look, an epic landing page for every game, news posts with feeds) and public rooms (up to 32 players a room, shareable from the play page) on its own Cloudflare account (free plan, no payment method), list it in the homie.rocks directory, read the studio's own stats (counts, never tracking), and run its live games from a back office (who is playing now, in-game announcements, kick and mute, close a room, players per room, private / invite-only beta / public launch states with invite codes, and a remix switch; the owner confirms anything that takes something away with one tap). In Claude Code (2.1.287 or later) a mod adds the studio's band above the prompt, a Studio pane (the build's progress with its latest frame, live rooms with the back office, games, stats, the Game Codex, the Game Lab's last checks, parallel parts), instant commands, an arcade pane that plays a live Homie game with strangers while Claude works, holds on protected files, deploys and spending past the budget, and secrets taken out of tool output; in Codex, Homie's hooks hold the same calls until you answer "proceed", and take secrets out of what Codex reads. In Grok Build the same hooks ship, but Grok Build 1.0.41 runs no plugin's hooks, so nothing is held there yet and Grok asks you before those calls itself. Tell Homie what got in the way, or what you love, in a short note you see word for word and send only with your yes. Beta.

Codex19 Skills1 MCP serverStreamable HTTP

By HomieLicense: Apache-2.01.2k GitHub starsUpdated 16 hours ago

Directory evidence

Runtimes
Codex
Parsed components
20 skill or MCP entries
Source updated
Oct 6, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →

Install homie for Codex

Installs for the current user
codex plugin marketplace add hashgraph-online/awesome-codex-plugins
codex plugin marketplace upgrade awesome-codex-plugins
codex plugin add homie@awesome-codex-plugins

Paste and run these commands in a terminal with Codex. They add and refresh the awesome-codex-plugins catalog, then install this plugin.

Compatibility: the page URL and API slug “homie” remain stable.

  • Codex: homie@agent-plugin-marketplace → homie@awesome-codex-plugins

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/hashgraph-online/awesome-codex-plugins

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/homie-rocks/homie/.

Plugin files

plugins/homie-rocks/homie/
├── .codex-plugin/plugin.json
├── skills/animate/SKILL.md
├── skills/art/SKILL.md
├── skills/game/SKILL.md
├── skills/lab/SKILL.md
├── skills/models/SKILL.md
├── skills/music/SKILL.md
├── skills/office/SKILL.md
├── skills/parallel/SKILL.md
├── skills/perf/SKILL.md
├── skills/plan/SKILL.md
├── skills/playtest/SKILL.md
├── skills/port/SKILL.md
├── skills/publish/SKILL.md
├── skills/servers/SKILL.md
├── skills/shop/SKILL.md
├── skills/sound/SKILL.md
├── skills/studio-setup/SKILL.md
├── skills/style/SKILL.md
├── skills/video/SKILL.md
└── .mcp.json

Included Skills19

animateskills/animate/SKILL.md

Give a game's characters rigs and clips that move well on a phone — the skeleton standard (one humanoid vocabulary, a mini and a quadruped family), free CC0 animated characters from Homie's starter library made phone-sized (one draw call, helper bones gone) with their clips in one shared clip library per skeleton, the library's CC0 humanoid clips retargeted at build time onto any other rig (a generated character, the person's own), the shared runtime @homie-rocks/studio/animate (idle, walk and run blended by speed, actions on the upper body while running, additive hits, hit-stop, jump, fall and land with squash and stretch, lean, look-at, springs, foot planting, crowd mode), the animation card with looping previews, and tuning a move's feel in the Game Lab. Use when someone wants characters that walk, run, jump, attack or die, asks about rigs, skeletons, bones or retargeting, says the animation looks stiff, floaty or slides, or wants a jump or a hit to feel better.

artskills/art/SKILL.md

Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the creator's OWN fal account under a hard budget with a receipt for every call, checked (does the texture tile, is the file small enough for a phone, does the cover promise only what the game contains) and loaded by the game — plus the art-direction method (a style sheet and paintovers of real frames as the target the game's own rendering is changed to reach). Use when someone asks for cover art, key art, a thumbnail, a hero image, backgrounds, textures, sprites, or says the game looks rough, flat or unfinished.

gameskills/game/SKILL.md

Make or remix a multiplayer web game inside a Homie studio — every browser renders the game, strangers meet in public rooms, bots fill empty seats, rounds end and restart — prove it with two browsers finishing a round, and give it an epic landing page (a full-bleed hero from its own footage or art, the pitch, Play, phone / computer / TV, live rooms, how to play, credits). Use when someone in a Homie studio (a folder with studio.json) asks for a new game, a change to a game, a remix of a game from the Homie directory, a game whose own AI decides (opponents picking tactics, an NPC's reaction, a director's call, a turn's move), or a better page for a game ("make my game's landing page epic").

labskills/lab/SKILL.md

Build a Game Lab for one mechanic of a studio's game (the jump, a hit, a dash, a drift, a landing) and iterate on how it FEELS with the creator, side by side. The lab plays one short take in two builds at once, New (the working tree) and Today (the last commit), on one clock with the same seed and presses, slowed to a tenth or stepped a frame at a time, with a timeline of named phases, graphs of tracked values New against Today, the game's own onion skins and arcs, preset views, a phone-size view, and live sliders that write kept values back into the game's tunables.json. Use when someone says "iterate on the jump", "make the hit feel punchier", "tune the drift", "the dash feels floaty", "the landing is stiff", "add juice", "hit-stop", "squash and stretch", "screen shake", or asks for an animation or feel editor for their game.

modelsskills/models/SKILL.md

Give a game real 3D models that fit together and run on a phone — free CC0 models from Homie's starter library (Kenney, KayKit, Poly Haven, ambientCG) copied in with their licence, the person's own files checked and made phone-sized, and generated props (a concept image in the game's locked style, then Tripo P1 image-to-3D) and generated rigged characters (an A-pose concept, then Meshy 7.1 with its auto-rig, the library's clips retargeted onto it) on the person's OWN fal account under a hard budget with a receipt per call — every asset recorded with its provenance and licence (RIGHTS.md, the credits page), checked against phone budgets, shown in a lineup at true scale, and loaded through one safe loader. Use when someone wants 3D models, props, characters, scenery or "free assets" for a game, asks where a model came from or whether it may be used, or says the models look like they are from different games.

musicskills/music/SKILL.md

Make songs, themes and game scores for a Homie studio with ElevenLabs Music, through the creator's OWN ElevenLabs account — a composition plan for anything sung, a transcription check that every line is actually sung, mastering to a loudness target, seamless loops and stems for games — then a song page on the studio's site. It tells the person the plan, the rights and the credit cost before anything is rendered, and never spends past the budget they set. Use when someone in a studio asks for a song, a theme song, a jingle, background music, a game score, loops or stems.

officeskills/office/SKILL.md

Run a Homie studio's live games from its back office - who is playing right now in every room (players, bots, round, uptime), announce a line to players in-game, kick or mute a player, close a room, set players per room, and each game's launch state (private, invite-only beta with invite links and codes, public) and remix switch. The owner confirms anything that takes something away with one tap. Use when someone asks who is playing, wants to talk to their players, remove or silence a player, run a closed or invite-only beta, hide or launch a game, make invite codes, open or close a game's source for remixing, or run the studio's Lounge (its community room, with play nights, moderators and kept chat).

parallelskills/parallel/SKILL.md

Build a planned game with several agents at once — game logic and netcode, levels, art, sound, the landing page — each in its own folders, then one merge, a two-browser check, a playtest and a blind review. Offer it as a choice once the game has its Game Codex and the app can run subagents (Claude Code's Agent tool), with the trade-off said plainly (faster, uses more of the person's plan while the agents run), and let the person choose. Use after the plan step, or when someone asks to "build it in parallel", "use more agents", "split the work" or "go faster".

perfskills/perf/SKILL.md

Make a studio's game run faster with a measured loop, and keep only what really helped. Measure a baseline on a computer and an emulated phone in real Chrome on the GPU (frame times p50/p95/long frames, the game's JavaScript and the main thread per frame, time to the first meaningful frame, to the game's first frame and to playable, what it downloads, the heap, netplay messages a second, the host against a replica), profile it to name the hot functions and the biggest files, then try one small change at a time, each measured against the build to beat in alternating runs and kept only when it is better beyond the noise, nothing guarded got worse and the two-browser check still passes; anything else is reverted. Ends with a report in the studio's perf/ folder. Use when someone asks to make a game faster, smoother or lighter, to find out why it stutters, lags, loads slowly or drains a phone, to tune particles, shadows, lighting or bots for frame rate, or to run a performance or optimisation pass overnight.

planskills/plan/SKILL.md

Plan a game with the person before building it — a short, natural interview (game type and genre, style and art direction, devices, players and rooms, progress that lasts (cloud saves, player accounts), art and film, music and sound, scope) that ends in the game's Game Codex, games/<id>/CODEX.md, drawn as a page in the game's own palette, fonts and art that anyone can read and steer (a Claude artifact where the app has artifacts, else a page in their browser, and a private page on the studio's site), kept true as decisions change, with the build's progress on it. Use for step 4 of a new studio, or when someone says "let's plan my game", "what should my game be", "make a design doc, a game bible or a codex", "show me the plan", or before a big change to a game.

playtestskills/playtest/SKILL.md

Playtest a studio's game the way Homie holds its own games to a bar — real browsers on a computer and a phone held both ways, the first ten seconds timed, the look measured (black or flat frames, contrast, detail), how much of the screen the UI covers, the game's real sound captured and measured, a round played with one person trying and one doing nothing, the owner control tests and two strangers finishing a round — then a blind review by a fresh reviewer that never saw the code, and a ranked list of what is weak. Use when someone asks to playtest, test, review, critique or judge a game, asks what is weak or what to fix next, before calling a game finished or publishing it, and after every change that should make it better.

portskills/port/SKILL.md

Make an existing single-player web game multiplayer in a Homie studio. Reads the game (loop, input, state, camera), grades the port easy, medium, hard or not a fit and says why, adds netplay public rooms (bots in empty seats, join in progress, host handoff, rounds), phone touch controls, a stable camera and the big-screen view, proves it with the owner tests (held and alternating directions, real touch on iPhone WebKit and Android Chrome, a late joiner, a killed host, two fresh browsers finishing a round), then deploys it to the studio's own Cloudflare and lists it. Use when someone says "make this multiplayer", "make my game multiplayer on Homie", "port this game to my studio", or points at a single-player web game.

publishskills/publish/SKILL.md

Put a Homie studio's site and games online on the studio's OWN Cloudflare account (Worker, D1 and public-room Durable Objects, all on the free plan with no payment method; R2 storage only when added), run its site (the hub's sections in the studio's own look, a landing for every game, news posts with feeds, and what the studio's site/ folder overrides), list them in the homie.rocks directory, and read the studio's own stats (visits, plays, rooms, rounds, players, songs, videos, where people came from); ask an owner for a grant when a game uses a protected name. Use when someone asks to deploy, publish, go live, share a studio's games, write a news post or announce a drop, change how the studio's site looks, list games in the Homie directory, or how their studio or a game is doing.

serversskills/servers/SKILL.md

Give a Homie studio game lasting servers - named communities with their own rooms and rules - humans-only, hybrid (seats reserved for AI companions), beginner (new players, AI guides, kids-safe) - plus agent passes, the AI skill dial, the party's level vote, and AI guides that talk (a game vocabulary; Cloudflare's Clef decision model on the studio's Workers AI by default, Llama or the owner's key instead, Clef on the person's own computer under dev, or the owner's own Claude in a seat). Use when someone asks for servers, realms or shards, human-only play, AI party members or companions, guides or helpers for new players or kids, guides that answer "help me with this quest", "fill empty spots with AI", letting Claude play as a guide, which model the guides think with, testing an agents.json, free local AI guides, or how strong the bots should be.

shopskills/shop/SKILL.md

Sell things in a Homie studio's games with the studio's OWN Stripe - a supporter pack, cosmetics, a season pass, a one-time unlock, a tip - in real money, with Stripe Checkout, Stripe Tax or Stripe Managed Payments, refunds from the office, and the kids rules built in; set up with Stripe's own agent tools (Stripe's MCP server and skills) so the owner only makes the account, approves Stripe's pages and pastes one key. Use when someone asks to sell something, add a shop or store, take payments or donations, make money from a game, set up or connect Stripe, make the products in Stripe, asks "how are sales?", about tax or Managed Payments, to add a supporter badge, refund a player, or about chargebacks, referral shares or affiliate links between studios.

soundskills/sound/SKILL.md

Make a game's sound effects and synthesized music on the creator's own computer, free, with no provider or account — a set of effects (jump, coin, hit, explosion, win, lose, UI) rendered from presets, a short synthesized theme or score from chords and patterns with stems and seamless section loops, a mix of any audio files and expressions — measured for loudness, clipping, late starts and what a phone speaker loses, then wired into the game with a small player that starts on the first touch and switches music on bar lines. Use when someone asks for sound effects, SFX, game audio, a chiptune or synth theme, background music without a paid service, music that changes with the game, or says a game is silent.

studio-setupskills/studio-setup/SKILL.md

Set up a Homie studio (one repository with games/, music/, videos/ and posts/, and a site with public game rooms on the studio's own Cloudflare, free plan, no payment method) by a built-in checklist that never jumps ahead: setup status first (accounts and tools, what each unlocks, the exact fix), name the studio, see a working game, make one small change, plan the game into its Game Codex, build it (alone or with parallel agents) with progress the person can watch, playtest, put it online and list it in the homie.rocks directory. Use when someone asks to set up, create or start a studio or a game studio, asks what they need or whether they are set up, or says "set up a game studio called X" (with or without "and make a multiplayer game").

styleskills/style/SKILL.md

A game's look as a set of decisions that fit together — render style, palette, shape language, proportions, materials, light, camera, fonts and effects; then the cast, its library family, scale and phone budgets — each picked automatically from the person's words with a one-line why, which the person can steer ("warmer", "closer"), lock, or explore on a style board of three directions drawn by the game engine itself (free; a painted mood image only on their own fal account). Locked and pinned decisions keep every asset coherent: change one and the blast radius lists exactly what went stale and what remaking it would cost, and nothing is remade without a yes. Use when someone talks about a game's look or style, "make it look like…", "show me other looks", "keep that palette", "darker", "the art doesn't fit together", or before making any models or art for a game.

videoskills/video/SKILL.md

Make trailers, music videos, cutscenes and page recordings for a Homie studio — a gameplay trailer captured from the studio's own running game and cut on the beat of its music; a recording of any web page while a script drives it (clicks, taps, keys, typing, scrolls, waits; Play and a few moves on the studio's own game page; a site walkthrough or product demo) in real time with honest frames; or generated footage from fal (Seedance and friends) through the creator's OWN fal account under a hard budget with a receipt for every call, drawn over with a JavaScript look and kinetic type, sync-checked, reviewed on contact sheets, delivered 16:9 and 9:16, and published as a video page on the studio's site (big files in the studio's own R2 when it has storage). Use when someone in a studio asks for a trailer, a teaser, a music video, a cutscene, a clip for social media, "a video of my game", a demo, a walkthrough or tutorial video of a site or app, or a recording of a page.

MCP servers1

homieStreamable HTTP
url
https://homie.rocks/mcp

Plugin manifests1

plugins/homie-rocks/homie/.codex-plugin/plugin.json
{
  "name": "homie",
  "version": "0.31.2",
  "description": "A studio in a box on your own Cloudflare: set up a studio (one repository for games, music, videos and posts) with a setup status of your accounts and tools and a step-by-step checklist, plan each game in a short interview that becomes its Game Codex (a page in the game's own look that you can read and steer, kept up to date, with the build's progress on it), build with one agent or several in parallel, make or remix multiplayer web games or make an existing single-player game multiplayer, give games sound effects and synthesized music made on your own computer for free, make songs and game scores with ElevenLabs Music on your own account, make covers and painted art with fal on your own account under a budget, give a game one coherent look as decisions you can steer and lock (a style board of three directions drawn by the game engine itself, free) with free CC0 3D models from Homie's starter library, your own models, generated props and rigged characters on your own fal account under a budget, animated characters (one skeleton standard, free CC0 clips retargeted onto every rig, idle, run, jump and actions with IK feet, springs and look-at), every asset licensed, checked for phones and shown in a lineup at true scale, playtest a game on a computer and a phone with measured checks and a blind review, make a game run faster on phones and computers with a measured loop (frame times, CPU per frame, time to playable, downloads, memory, netplay; one change at a time, kept only when it beats the noise and the game still passes its own check), tune how a move feels in a Game Lab (one take of your working tree beside the last commit on one clock, slowed down or a frame at a time, with its named phases, graphs and sliders that write the values you keep back into the game), make gameplay trailers and music videos (captured from your game, or generated with fal under a budget with receipts) and recordings of a page while a script drives it (Play and a few moves on your game, a site walkthrough, a demo), in real time with honest frames, run the studio's site (the same sections as homie.rocks in the studio's own look, an epic landing page for every game, news posts with feeds) and public rooms (up to 32 players a room, shareable from the play page) on its own Cloudflare account (free plan, no payment method), list it in the homie.rocks directory, read the studio's own stats (counts, never tracking), and run its live games from a back office (who is playing now, in-game announcements, kick and mute, close a room, players per room, private / invite-only beta / public launch states with invite codes, and a remix switch; the owner confirms anything that takes something away with one tap). In Claude Code (2.1.287 or later) a mod adds the studio's band above the prompt, a Studio pane (the build's progress with its latest frame, live rooms with the back office, games, stats, the Game Codex, the Game Lab's last checks, parallel parts), instant commands, an arcade pane that plays a live Homie game with strangers while Claude works, holds on protected files, deploys and spending past the budget, and secrets taken out of tool output; in Codex, Homie's hooks hold the same calls until you answer \"proceed\", and take secrets out of what Codex reads. In Grok Build the same hooks ship, but Grok Build 1.0.41 runs no plugin's hooks, so nothing is held there yet and Grok asks you before those calls itself. Tell Homie what got in the way, or what you love, in a short note you see word for word and send only with your yes. Beta.",
  "author": {
    "name": "Homie",
    "url": "https://homie.rocks"
  },
  "homepage": "https://homie.rocks/studios/",
  "repository": "https://github.com/homie-rocks/homie",
  "license": "Apache-2.0",
  "keywords": [
    "games",
    "multiplayer",
    "netplay",
    "cloudflare",
    "music",
    "sound",
    "sfx",
    "art",
    "3d",
    "models",
    "playtest",
    "performance",
    "video",
    "trailers",
    "studio",
    "mcp"
  ],
  "skills": "./skills/",
  "mcpServers": "./.mcp.json",
  "hooks": "./hooks/codex.json",
  "interface": {
    "displayName": "Homie",
    "shortDescription": "Studios for games, music and video on your own Cloudflare",
    "longDescription": "Set up a studio as one repository (games, music, videos, posts) with a setup status of your accounts and tools and a checklist that never jumps ahead, plan each game in a short interview that becomes its Game Codex (a page in the game's own palette, fonts and art, kept up to date, with a live build status), build with one agent or several in parallel, make or remix multiplayer web games, make an existing single-player web game multiplayer where strangers meet in public rooms (every browser renders, bots fill seats, rounds restart), give a game sound effects and a synthesized theme made on your own computer for free (measured, wired in, starting on the first touch), make songs and game scores with ElevenLabs Music on your own account, make a cover from a real frame of the game and painted art with fal on your own account under a budget, give a game one coherent look as decisions you can steer and lock (a style board of three directions drawn by the game engine itself, free; the decisions drawn in the Game Codex) with free CC0 3D models from Homie's starter library (Kenney, KayKit, Poly Haven, ambientCG, phone-sized), your own models, generated props (a concept in the locked style, then image-to-3D) and rigged characters (an A-pose concept, then image-to-3D with its auto-rig) on your own fal account under a budget with receipts, animated characters (a skeleton standard, free CC0 clips retargeted onto every character, one shared player with blends, IK feet, springs and look-at, and an Animation card of looping previews), every asset with its licence and credits, checked against phone budgets and shown in a lineup at true scale, playtest a game on a computer and a phone held both ways (first ten seconds, look, UI, real sound, a round, the owner control tests) with a blind review, make a game faster with a measured loop (frame times p50 and p95, CPU per frame for the host and a replica, time to playable, downloads, memory, netplay messages; each change measured against the build to beat in alternating runs, kept only when it is better beyond the noise and still passes the two-browser check, reverted otherwise, with a report), tune how a move feels in a Game Lab (one take of the working tree beside the last commit, frame by frame, with named phases, graphs New against Today and sliders that write kept values back into the game), make gameplay trailers and music videos (captured from your game, or generated with fal on your own account, under a budget with receipts) and recordings of a page while a script drives it (Play and a few moves on your game, a site walkthrough, a demo), in real time with honest frames, preview locally, deploy the studio's site to its own Cloudflare account on the free plan (no payment method; rooms of up to 32 players), list the games in the homie.rocks directory, read the studio's own stats, and run the live games from a back office (who is playing, announcements, kick and mute, closed rooms, invite-only betas and private games, a remix switch; the owner confirms what takes something away with one tap). Homie's hooks hold edits to protected files, deploys, Cloudflare changes and spending past the budget until you answer \"proceed\", and take secrets out of what Codex reads (trust them once in /hooks). In Grok Build nothing is held yet (Grok Build 1.0.41 runs no plugin's hooks), so Grok asks you before those calls itself. Tell Homie what got in the way, or what you love: Claude can offer once in a session to send the people who make Homie a short note, which you see word for word and send only with your yes. Beta: report issues at github.com/homie-rocks/homie/issues.",
    "developerName": "Homie",
    "category": "Developer Tools",
    "capabilities": [
      "Interactive",
      "Write"
    ],
    "websiteURL": "https://homie.rocks/",
    "privacyPolicyURL": "https://homie.rocks/privacy/",
    "termsOfServiceURL": "https://homie.rocks/terms/",
    "defaultPrompt": [
      "Set up a game studio called Night Owls and make a multiplayer game",
      "Make a multiplayer game in this studio where everyone races to steal one crown",
      "Plan my game with me and make its codex",
      "Show me three looks for my game and lock the one I like",
      "Find free 3D models for my game",
      "What do I need to set up for my studio?",
      "Put this studio online and list its games in the Homie directory",
      "Make this game multiplayer on my studio",
      "Make a 30-second theme song for my studio",
      "Make a 15-second trailer of my game",
      "Make sound effects and a short theme for my game",
      "Playtest my game and tell me what is weak",
      "Give my studio a news post and make my game's landing page epic"
    ],
    "brandColor": "#FFCF5A",
    "composerIcon": "./assets/icon.svg",
    "logo": "./assets/icon.svg"
  }
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[homie on Agent Plugins Marketplace](https://pluginsmp.com/plugins/homie)