gpu-inspector
v0.4.0Debug and profile Vulkan, Metal and Direct3D 12 frames with Claude: GPU Inspector captures (.gpucap) read with GPU Inspector's own analyses — frame issues, GPU bottlenecks, the render graph, the state at a draw, buffers, render targets and shaders — and running applications launched, captured and shader-edited live.
By Brendan DuncanLicense: MIT1 GitHub starsUpdated 6 days ago
Directory evidence
- Runtimes
- Claude Code
- Parsed components
- 2 skill or MCP entries
- Source updated
- Sep 17, 2026
- Manifest status
- Canonical path parsed
The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →
Install gpu-inspector for Claude Code
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install gpu-inspector@agent-plugin-marketplacePaste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.
The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.
Get the source manually
git clone https://github.com/brendan-duncan/gpu_inspectorClone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is claude-plugin/.
Plugin files
├── .claude-plugin/plugin.json├── skills/gpu-capture-analysis/SKILL.md└── .mcp.json
Included Skills1
Interpret GPU Inspector frame captures (.gpucap) of Vulkan, Metal and Direct3D 12 applications — the command stream, passes, the state bound at a draw, render targets, buffers, shaders, validation messages, Frame Issues, GPU Bottlenecks and the render graph — to debug rendering problems and find what limits a frame, including in running applications the tools launch, capture and edit shaders of. Use with the gpu-inspector MCP tools whenever a .gpucap file or a GPU Inspector capture comes up, or a native Vulkan, Metal or Direct3D 12 (D3D12, DXGI) rendering or GPU performance problem does.
MCP servers1
- command
- node
- args
- ${CLAUDE_PLUGIN_ROOT}/server/gpu-inspector-mcp.mjs
MCP configuration uses runtime-provided plugin path placeholders such as ${PLUGIN_ROOT} or ${CLAUDE_PLUGIN_ROOT}. Review the manifest for the runtime-specific expansion rules.
Plugin manifests1
{
"name": "gpu-inspector",
"version": "0.4.0",
"description": "Debug and profile Vulkan, Metal and Direct3D 12 frames with Claude: GPU Inspector captures (.gpucap) read with GPU Inspector's own analyses — frame issues, GPU bottlenecks, the render graph, the state at a draw, buffers, render targets and shaders — and running applications launched, captured and shader-edited live.",
"author": {
"name": "Brendan Duncan",
"url": "https://github.com/brendan-duncan/gpu_inspector"
},
"homepage": "https://github.com/brendan-duncan/gpu_inspector",
"repository": "https://github.com/brendan-duncan/gpu_inspector",
"license": "MIT",
"keywords": [
"vulkan",
"metal",
"d3d12",
"direct3d",
"graphics",
"gpu",
"debugging",
"profiling"
]
}For maintainers
If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.
[gpu-inspector on Agent Plugins Marketplace](https://pluginsmp.com/plugins/gpu-inspector)