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gpu-inspector

v0.4.0

Debug and profile Vulkan, Metal and Direct3D 12 frames with Claude: GPU Inspector captures (.gpucap) read with GPU Inspector's own analyses — frame issues, GPU bottlenecks, the render graph, the state at a draw, buffers, render targets and shaders — and running applications launched, captured and shader-edited live.

Claude Code1 Skill1 MCP serverstdio

By Brendan DuncanLicense: MIT1 GitHub starsUpdated 6 days ago

Directory evidence

Runtimes
Claude Code
Parsed components
2 skill or MCP entries
Source updated
Sep 17, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology

Install gpu-inspector for Claude Code

Installs for the current user
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install gpu-inspector@agent-plugin-marketplace

Paste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/brendan-duncan/gpu_inspector

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is claude-plugin/.

Plugin files

claude-plugin/
├── .claude-plugin/plugin.json
├── skills/gpu-capture-analysis/SKILL.md
└── .mcp.json

Included Skills1

gpu-capture-analysisskills/gpu-capture-analysis/SKILL.md

Interpret GPU Inspector frame captures (.gpucap) of Vulkan, Metal and Direct3D 12 applications — the command stream, passes, the state bound at a draw, render targets, buffers, shaders, validation messages, Frame Issues, GPU Bottlenecks and the render graph — to debug rendering problems and find what limits a frame, including in running applications the tools launch, capture and edit shaders of. Use with the gpu-inspector MCP tools whenever a .gpucap file or a GPU Inspector capture comes up, or a native Vulkan, Metal or Direct3D 12 (D3D12, DXGI) rendering or GPU performance problem does.

MCP servers1

gpu-inspectorstdio
command
node
args
${CLAUDE_PLUGIN_ROOT}/server/gpu-inspector-mcp.mjs

MCP configuration uses runtime-provided plugin path placeholders such as ${PLUGIN_ROOT} or ${CLAUDE_PLUGIN_ROOT}. Review the manifest for the runtime-specific expansion rules.

Plugin manifests1

claude-plugin/.claude-plugin/plugin.json
{
  "name": "gpu-inspector",
  "version": "0.4.0",
  "description": "Debug and profile Vulkan, Metal and Direct3D 12 frames with Claude: GPU Inspector captures (.gpucap) read with GPU Inspector's own analyses — frame issues, GPU bottlenecks, the render graph, the state at a draw, buffers, render targets and shaders — and running applications launched, captured and shader-edited live.",
  "author": {
    "name": "Brendan Duncan",
    "url": "https://github.com/brendan-duncan/gpu_inspector"
  },
  "homepage": "https://github.com/brendan-duncan/gpu_inspector",
  "repository": "https://github.com/brendan-duncan/gpu_inspector",
  "license": "MIT",
  "keywords": [
    "vulkan",
    "metal",
    "d3d12",
    "direct3d",
    "graphics",
    "gpu",
    "debugging",
    "profiling"
  ]
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[gpu-inspector on Agent Plugins Marketplace](https://pluginsmp.com/plugins/gpu-inspector)