gaming
v0.8.2Apply, track, tune, and cleanly remove the community DLSS 5 Neural Rendering mod (OptiScaler forks) in PC games on Windows, from Steam, Epic, EA app, Battle.net, GOG, Ubisoft Connect and the Xbox app. Anti-cheat checks that refuse by default and install only on a typed at-your-own-risk acknowledgement, pre-install snapshots and manifests for byte-exact removal, a per-game ledger, and an upstream watch for fork and driver releases. Ships no NVIDIA binary: the runtime DLL comes from a path, an installed DLSS 5 title, or a source the user configures.
By Melodic SoftwareLicense: MIT20 GitHub starsUpdated 1 hour ago
Directory evidence
- Runtimes
- Claude Code
- Parsed components
- 2 skill or MCP entries
- Source updated
- Sep 28, 2026
- Manifest status
- Canonical path parsed
The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →
Install gaming for Claude Code
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install gaming@agent-plugin-marketplacePaste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.
The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.
Get the source manually
git clone https://github.com/melodic-software/claude-code-pluginsClone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/gaming/.
Plugin files
├── .claude-plugin/plugin.json├── skills/dlss5/SKILL.md└── skills/setup/SKILL.md
Included Skills2
Apply, track, tune, and remove the community DLSS 5 Neural Rendering mod (OptiScaler forks) in a PC game on Windows. Action router: assess (eligibility, launcher, anti-cheat signals), apply (snapshot, then install; anti-cheat risk only with a typed acknowledgement), remove (byte-exact uninstall from the manifest), status (drift and stale-build report against the manifest), reset (back to stock ini plus preset, after confirmation), tune (in-game overlay guidance), capture (save overlay tuning as a local preset), refetch (fork, driver and runtime release watch). Use when: 'apply DLSS 5 to this game', 'is this game safe for the DLSS 5 mod', 'remove the DLSS 5 mod', 'check for new OptiScaler DLSSNR releases', or DLSS 5, DLSSNR, or OptiScaler is mentioned with a game folder.
Verify and provision the gaming plugin's DLSS 5 mod prerequisites on Windows. check (read-only): pwsh, NVIDIA GPU and driver, data directory, runtime DLL, installed games per launcher (Steam, Epic, EA app, Battle.net, GOG, Ubisoft Connect, Xbox app), provisioned fork builds, orphaned state. apply: create the data directory, seed the ledger, place the runtime DLL from a configured path, an installed DLSS 5 title, or the configured runtime source, and download the pinned fork builds. Use when: 'set up the gaming plugin', 'set up DLSS 5', 'is my DLSS 5 setup ready', 'provision the DLSS 5 mod'. Re-runnable and safe.
Plugin manifests1
{
"$schema": "https://json.schemastore.org/claude-code-plugin-manifest.json",
"name": "gaming",
"version": "0.8.2",
"description": "Apply, track, tune, and cleanly remove the community DLSS 5 Neural Rendering mod (OptiScaler forks) in PC games on Windows, from Steam, Epic, EA app, Battle.net, GOG, Ubisoft Connect and the Xbox app. Anti-cheat checks that refuse by default and install only on a typed at-your-own-risk acknowledgement, pre-install snapshots and manifests for byte-exact removal, a per-game ledger, and an upstream watch for fork and driver releases. Ships no NVIDIA binary: the runtime DLL comes from a path, an installed DLSS 5 title, or a source the user configures.",
"author": {
"name": "Melodic Software",
"email": "[email protected]"
},
"license": "MIT",
"keywords": [
"gaming",
"dlss",
"dlss5",
"nvidia",
"optiscaler",
"mod",
"windows",
"powershell",
"skill"
],
"userConfig": {
"data_dir": {
"type": "directory",
"title": "Data directory",
"description": "Directory holding the ledger, per-game snapshots and manifests, provisioned fork builds, and the runtime DLL. Leave unset to use the default: Documents\\Gaming\\dlss5 under your user profile. It survives plugin uninstall. Changing it after applying the mod to a game is a move of the directory, not a reconfiguration: move the old directory's contents to the new path."
},
"runtime_dll": {
"type": "file",
"title": "DLSS 5 runtime DLL",
"description": "Path to your own legitimately obtained nvngx_dlssnr.dll (known good: version 310.8.0.0, SHA-256 E16BCF15E16E13F527491CDF7845B2FE6521A738D8F7C9C721866A8496E1FC8E). Leave unset to use runtime\\nvngx_dlssnr.dll under the data directory, which setup fills from an installed DLSS 5 title or from the runtime source. The plugin names no source for this file."
},
"runtime_source": {
"type": "string",
"title": "DLSS 5 runtime source",
"description": "Optional local/UNC path or plain https:// URL to a copy of nvngx_dlssnr.dll that you control. The value is stored in plain text in settings.json, so it must not carry a credential: a URL with a query string is refused. For a private store, sync the file to a local path and point this at it. Every copy is hash- or signature-checked before use."
}
}
}For maintainers
If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.
[gaming on Agent Plugins Marketplace](https://pluginsmp.com/plugins/gaming)