Agent Plugins Marketplace
All plugins

game-studio

v0.1.2

Design, prototype, and ship browser games with guided 2D and 3D workflows, asset pipelines, and playtesting support.

Codex9 Skills

By OpenAILicense: MIT0 GitHub starsUpdated 4 days ago

Directory evidence

Runtimes
Codex
Parsed components
9 skill or MCP entries
Source updated
Sep 20, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology

Install game-studio for Codex

Installs for the current user
codex plugin marketplace add FaLalens/codex-plugins-zh
codex plugin marketplace upgrade openai-curated
codex plugin add game-studio@openai-curated

Paste and run these commands in a terminal with Codex. They add and refresh the openai-curated catalog, then install this plugin.

Compatibility: the page URL and API slug “game-studio-2” remain stable.

  • Codex: game-studio-2@agent-plugin-marketplacegame-studio@openai-curated

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/FaLalens/codex-plugins-zh

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/game-studio/.

Plugin files

plugins/game-studio/
├── .codex-plugin/plugin.json
├── skills/game-playtest/SKILL.md
├── skills/game-studio/SKILL.md
├── skills/game-ui-frontend/SKILL.md
├── skills/phaser-2d-game/SKILL.md
├── skills/react-three-fiber-game/SKILL.md
├── skills/sprite-pipeline/SKILL.md
├── skills/three-webgl-game/SKILL.md
├── skills/web-3d-asset-pipeline/SKILL.md
└── skills/web-game-foundations/SKILL.md

Included Skills9

game-playtestskills/game-playtest/SKILL.md

Run browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.

game-studioskills/game-studio/SKILL.md

Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.

game-ui-frontendskills/game-ui-frontend/SKILL.md

Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.

phaser-2d-gameskills/phaser-2d-game/SKILL.md

Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.

react-three-fiber-gameskills/react-three-fiber-game/SKILL.md

Build React-hosted 3D browser games with React Three Fiber. Use when the user wants pmndrs-based scene composition, shared React state, and 3D HUD integration inside a React app.

sprite-pipelineskills/sprite-pipeline/SKILL.md

Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.

three-webgl-gameskills/three-webgl-game/SKILL.md

Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.

web-3d-asset-pipelineskills/web-3d-asset-pipeline/SKILL.md

Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.

web-game-foundationsskills/web-game-foundations/SKILL.md

Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.

Plugin manifests1

plugins/game-studio/.codex-plugin/plugin.json
{
  "name": "game-studio",
  "version": "0.1.2",
  "description": "Design, prototype, and ship browser games with guided 2D and 3D workflows, asset pipelines, and playtesting support.",
  "author": {
    "name": "OpenAI",
    "email": "[email protected]",
    "url": "https://openai.com/"
  },
  "homepage": "https://openai.com/",
  "repository": "https://github.com/openai/plugins",
  "license": "MIT",
  "keywords": [
    "games",
    "phaser",
    "threejs",
    "react-three-fiber",
    "gltf",
    "rapier",
    "webgl",
    "sprites",
    "playtest"
  ],
  "skills": "./skills/",
  "interface": {
    "displayName": "Game Studio",
    "shortDescription": "Design, prototype, and ship browser games",
    "longDescription": "Plan, prototype, and build browser games with guided workflows for gameplay systems, UI, asset pipelines, and playtesting across 2D and 3D projects.",
    "developerName": "OpenAI",
    "category": "Developer Tools",
    "capabilities": [
      "Interactive",
      "Write"
    ],
    "websiteURL": "https://openai.com/",
    "privacyPolicyURL": "https://openai.com/policies/privacy-policy/",
    "termsOfServiceURL": "https://openai.com/policies/terms-of-use/",
    "defaultPrompt": [
      "Design a browser game and plan the core loop"
    ],
    "brandColor": "#0F766E",
    "composerIcon": "./assets/game-studio.svg",
    "logo": "./assets/app-icon.png",
    "screenshots": []
  }
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[game-studio on Agent Plugins Marketplace](https://pluginsmp.com/plugins/game-studio-2)