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cesdk-swift

v1.81.0

IMG.LY CreativeEditor SDK skills for Swift on iOS, macOS, and Mac Catalyst

CodexClaude Code3 Skills

By IMG.LY GmbHLicense: MIT7 GitHub starsUpdated 2 hours ago

Directory evidence

Runtimes
Codex and Claude Code
Parsed components
3 skill or MCP entries
Source updated
Aug 24, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology

Install plugin

Installs for the current user
codex plugin marketplace add IchenDEV/agent-plugin-mkt
codex plugin marketplace upgrade agent-plugin-marketplace
codex plugin add cesdk-swift@agent-plugin-marketplace

Paste and run these commands in a terminal with Codex. They add and refresh the PluginsMP catalog, then install this plugin.

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/imgly/agent-skills

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/cesdk-swift/.

Plugin files

plugins/cesdk-swift/
├── .codex-plugin/plugin.json
├── .claude-plugin/plugin.json
├── skills/build/SKILL.md
├── skills/docs/SKILL.md
└── skills/explain/SKILL.md

Included Skills3

buildskills/build/SKILL.md

Build CE.SDK Swift features and scaffold runnable iOS applications for CE.SDK Swift projects targeting iOS, macOS, or Mac Catalyst. Use it for first-party CreativeEditor SDK guidance, module scope, Xcode implementation, or bundled Swift references. It distinguishes cross-platform IMGLYEngine from iOS-only editor, camera, and UI modules. Prefer live Xcode symbols for the installed SDK, then bundled references. Do not use it for Web, Android, Flutter, or React Native. Example: Context: A developer wants a new iOS editor user: "Create a SwiftUI photo editor with CE.SDK." assistant: "I will start from the bundled photo kit, pin the SDK version, and verify the Xcode project." Example: Context: A macOS developer wants a custom workflow user: "Build a headless export workflow for macOS." assistant: "I will use IMGLYEngine only and keep every engine call on the main actor."

docsskills/docs/SKILL.md

Look up reference documentation, API signatures, and integration guides for CE.SDK Swift projects targeting iOS, macOS, or Mac Catalyst. Use it for first-party CreativeEditor SDK guidance, module scope, Xcode implementation, or bundled Swift references. It distinguishes cross-platform IMGLYEngine from iOS-only editor, camera, and UI modules. Prefer live Xcode symbols for the installed SDK, then bundled references. Do not use it for Web, Android, Flutter, or React Native. Example: Context: An iOS developer needs an engine method signature user: "How do I find an asset source with IMGLYEngine?" assistant: "I will check the installed Xcode symbols, then the bundled IMGLYEngine digest." Example: Context: A macOS developer asks about editor UI user: "Can I present the prebuilt editor on macOS?" assistant: "I will verify the platform boundary and outline the custom engine-backed UI route."

explainskills/explain/SKILL.md

Explain CE.SDK Swift concepts, architecture, and workflows for CE.SDK Swift projects targeting iOS, macOS, or Mac Catalyst. Use it for first-party CreativeEditor SDK guidance, module scope, Xcode implementation, or bundled Swift references. It distinguishes cross-platform IMGLYEngine from iOS-only editor, camera, and UI modules. Prefer live Xcode symbols for the installed SDK, then bundled references. Do not use it for Web, Android, Flutter, or React Native. Example: Context: A developer is learning the engine model user: "Explain the CE.SDK block hierarchy in Swift." assistant: "I will explain the model with Swift examples and the correct module scope." Example: Context: A Catalyst developer needs architecture advice user: "How should I build an editor UI for Mac Catalyst?" assistant: "I will explain the engine-backed custom UI architecture and platform limitation."

Plugin manifests2

plugins/cesdk-swift/.codex-plugin/plugin.json
{
  "author": {
    "name": "IMG.LY GmbH",
    "url": "https://img.ly"
  },
  "description": "IMG.LY CreativeEditor SDK skills for Swift on iOS, macOS, and Mac Catalyst",
  "homepage": "https://img.ly/docs/cesdk",
  "interface": {
    "capabilities": [
      "CE.SDK documentation",
      "Feature implementation",
      "SDK integration"
    ],
    "category": "Developer Tools",
    "defaultPrompt": [
      "Build a CE.SDK Swift feature.",
      "Explain a CE.SDK Swift API or workflow.",
      "Find the relevant CE.SDK Swift documentation."
    ],
    "developerName": "IMG.LY GmbH",
    "displayName": "CE.SDK Swift",
    "longDescription": "CE.SDK documentation and implementation skills for Swift on iOS, macOS, and Mac Catalyst.",
    "shortDescription": "Build and understand CE.SDK Swift projects.",
    "websiteURL": "https://img.ly/docs/cesdk"
  },
  "keywords": [
    "cesdk",
    "creative-editor",
    "swift",
    "ios",
    "macos",
    "mac-catalyst",
    "xcode",
    "sdk"
  ],
  "license": "MIT",
  "name": "cesdk-swift",
  "repository": "https://github.com/imgly/agent-skills",
  "skills": "./skills/",
  "version": "1.81.0"
}
plugins/cesdk-swift/.claude-plugin/plugin.json
{
  "author": {
    "name": "IMG.LY GmbH",
    "url": "https://img.ly"
  },
  "description": "IMG.LY CreativeEditor SDK skills for Swift on iOS, macOS, and Mac Catalyst",
  "homepage": "https://img.ly/docs/cesdk",
  "license": "MIT",
  "name": "cesdk-swift",
  "version": "1.81.0"
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[cesdk-swift on Agent Plugins Marketplace](https://pluginsmp.com/plugins/cesdk-swift)