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bgs-modding-superpowers

v0.2.0

Agentic superpowers for Bethesda Game Studio modpack curation: MCP-driven xEdit conflict audit, MO2 control plane, and runtime install/dev-log skills.

Codex16 Skills3 MCP serversstdio

By awesome-bgs-mod-master contributorsLicense: MIT1.1k GitHub starsUpdated 13 hours ago

Directory evidence

Runtimes
Codex
Parsed components
19 skill or MCP entries
Source updated
Sep 23, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology

Install bgs-modding-superpowers for Codex

Installs for the current user
codex plugin marketplace add hashgraph-online/awesome-codex-plugins
codex plugin marketplace upgrade awesome-codex-plugins
codex plugin add bgs-modding-superpowers@awesome-codex-plugins

Paste and run these commands in a terminal with Codex. They add and refresh the awesome-codex-plugins catalog, then install this plugin.

Compatibility: the page URL and API slug “bgs-modding-superpowers” remain stable.

  • Codex: bgs-modding-superpowers@agent-plugin-marketplacebgs-modding-superpowers@awesome-codex-plugins

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/hashgraph-online/awesome-codex-plugins

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/BB-84C/bgs-modding-superpowers/.

Plugin files

plugins/BB-84C/bgs-modding-superpowers/
├── .codex-plugin/plugin.json
├── skills/curating-bgs-modpack/SKILL.md
├── skills/diagnosing-bgs-problems/SKILL.md
├── skills/evaluating-bgs-mods/SKILL.md
├── skills/interpreting-mod-author-instructions/SKILL.md
├── skills/maintaining-modding-environments/SKILL.md
├── skills/setting-up-bgs-modding-environment/SKILL.md
├── skills/testing-bgs-modpack/SKILL.md
├── skills/using-bgs-archive/SKILL.md
├── skills/using-bgs-modding-superpowers/SKILL.md
├── skills/using-bgs-papyrus/SKILL.md
├── skills/using-bgs-translator/SKILL.md
├── skills/writing-bgs-load-order/SKILL.md
├── skills/writing-modpack-changelog/SKILL.md
├── skills/writing-modpack-devlog/SKILL.md
├── skills/xedit-automation/SKILL.md
├── skills/xedit-conflict-audit/SKILL.md
└── .mcp.json

Included Skills16

curating-bgs-modpackskills/curating-bgs-modpack/SKILL.md

Use when planning or building the whole Bethesda modpack incrementally — batch strategy, rollback point, naming convention, separator discipline, attribution, and declaring 风格 before adding mods. Triggers - "build a modpack", "plan the pack", "batch strategy", "rollback point", "naming convention", "declare 风格", "策展整合包", "整合包规划". NOT for deciding whether one mod belongs (evaluating-bgs-mods), installing one mod from author instructions (interpreting-mod-author-instructions), load order mechanics (writing-bgs-load-order), or record conflicts (xedit-conflict-audit).

diagnosing-bgs-problemsskills/diagnosing-bgs-problems/SKILL.md

Use when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder. NOT for proactive post-install testing; use testing-bgs-modpack.

evaluating-bgs-modsskills/evaluating-bgs-mods/SKILL.md

Use when deciding whether a mod belongs in a modpack — judging mod quality, fit, risk, and pack-value BEFORE download/install. Triggers - "should I add this mod", "is this mod good", "评估这个mod", "这个mod值得装吗", "is this mod worth it", "this mod looks too good to be true", "compare these mods", "does this mod fit my pack". NOT for how to install a mod (use interpreting-mod-author-instructions), load order (writing-bgs-load-order), or conflict resolution (xedit-conflict-audit).

interpreting-mod-author-instructionsskills/interpreting-mod-author-instructions/SKILL.md

Use when deciding how to correctly download/install a Bethesda mod per the author's instructions — triggers "how do I install", "FOMOD choices", "which file to download", "author说明", "install instructions", "which variant", "按作者说明安装", "这个mod怎么装". NOT for deciding whether to include the mod (use evaluating-bgs-mods), load order editing (writing-bgs-load-order), record conflicts (xedit-conflict-audit), archive operations (using-bgs-archive), Papyrus work (using-bgs-papyrus), or translation/export tasks (using-bgs-translator).

maintaining-modding-environmentsskills/maintaining-modding-environments/SKILL.md

Use after first-run for ongoing modpack maintenance: update/install KB packs, author or register custom/mod KB packs, maintain localization glossary KBs for translator use, prune KB cache, health-check the environment, version-pin KB/tooling, or handle recurring BGS modding environment care.

setting-up-bgs-modding-environmentskills/setting-up-bgs-modding-environment/SKILL.md

Use on first install of this plugin, when MO2 or xEdit is not yet detected, when starting a new modpack project, or when the user says 'set up', 'install', 'bootstrap', 'configure', or 'initialize' the BGS modding environment. Orchestrates: MO2 detection and control-plane install, MO2 visible launch, optional xEdit download from BB-84C/TES5Edit, optional bgs-translator/xtl PyPI install, dev-log and release-changelog initialization, and end-to-end semantic smoke verification.

testing-bgs-modpackskills/testing-bgs-modpack/SKILL.md

Use when proactively verifying an installed BGS modpack batch before declaring it good. Triggers - "test the pack", "verification", "post-install check", "is it stable", "what should I test", "测试整合包", "验证安装". NOT for reactive crash/performance diagnosis after failure (use diagnosing-bgs-problems), pre-install mod evaluation (evaluating-bgs-mods), or defining batch boundaries/style (curating-bgs-modpack).

using-bgs-archiveskills/using-bgs-archive/SKILL.md

Use when the user wants to inspect, list, extract, unpack, or repack Bethesda BA2/BSA archives; determine archive format/version/compression; or build archive assets for an MO2 overlay. Triggers - "unpack BA2", "extract BSA", "pack archive", "inspect archive", "bgs-archive".

using-bgs-modding-superpowersskills/using-bgs-modding-superpowers/SKILL.md

Use when starting ANY conversation involving Bethesda Game Studio modding, MO2, xEdit, or modpack curation. Bootstrap that loads the toolkit overview, lists available task skills, and enforces the hard rules of this plugin. Auto-injected by the OpenCode plugin's chat.messages.transform hook and by the hooks/ session-start chain in Claude Code and Codex.

using-bgs-papyrusskills/using-bgs-papyrus/SKILL.md

Use when the user wants to compile Papyrus PSC to PEX, decompile PEX to PSC, detect Creation Kit Papyrus toolchains, or inspect Papyrus capabilities for Skyrim, Fallout 4, or Starfield. Triggers - "compile PSC", "decompile PEX", "PapyrusCompiler", "bgs-papyrus", "Starfield Guard syntax".

using-bgs-translatorskills/using-bgs-translator/SKILL.md

Use when the user wants to translate a Bethesda Game Studios plugin (.esp/.esm/.esl) with bgs-translator/xtl, create or inspect a translation project, run LLM batch translation, generate prompt previews, or export SST/XML for xTranslator. Triggers - "translate this mod", "汉化这个 mod", "localize plugin", "build SST", "use xtl", "bgs-translator".

writing-bgs-load-orderskills/writing-bgs-load-order/SKILL.md

Use when reading, editing, or generating a Bethesda Game Studio load-order file (plugins.txt / loadorder.txt) for Fallout 4, Skyrim SE/AE/VR, Fallout 76, Starfield, or when launching xEdit with a custom plugin list. Authoritative reference for the asterisk-prefix format, official masters detection, ESL handling, and the routing rules between plugins.txt editing and xEdit daemon commands.

writing-modpack-changelogskills/writing-modpack-changelog/SKILL.md

Use when cutting a modpack release. Creates <project>/docs/release-changelog.md if absent; appends a new version section with grouped changes. Triggers - 'cut a release', 'release notes', 'changelog', 'v1.2.3 changes', 'what changed since last version'.

writing-modpack-devlogskills/writing-modpack-devlog/SKILL.md

Use when starting or appending to a modpack project dev-log. Creates <project>/docs/dev-log.md if absent; appends a dated entry on subsequent calls. Triggers - 'log this', 'add to dev log', 'record what I did', 'note this change', 'devlog'.

xedit-automationskills/xedit-automation/SKILL.md

Use whenever the task involves inspecting, modifying, or building plugins for Bethesda games via the forked xEdit automation daemon. Loads first; routes to the right path (MCP intent tool, MCP atomic passthrough, or sub-agent delegation) and prevents the agent from bypassing the harness.

xedit-conflict-auditskills/xedit-conflict-audit/SKILL.md

Use when auditing conflicts in a Bethesda plugin set — determining for a record (or a plugin's records) which override wins, what the conflict label is, what references it, and whether the configuration is safe or breaking.

MCP servers3

bgs_kbstdio
command
node
args
${CLAUDE_PLUGIN_ROOT}/plugins/bgs-modding-superpowers/tools/bgs-kb-mcp/dist/index.js
mo2stdio
command
node
args
${CLAUDE_PLUGIN_ROOT}/plugins/bgs-modding-superpowers/tools/mo2-mcp/dist/index.js
xeditstdio
command
node
args
${CLAUDE_PLUGIN_ROOT}/plugins/bgs-modding-superpowers/tools/xedit-mcp/dist/index.js

MCP configuration uses runtime-provided plugin path placeholders such as ${PLUGIN_ROOT} or ${CLAUDE_PLUGIN_ROOT}. Review the manifest for the runtime-specific expansion rules.

Plugin manifests1

plugins/BB-84C/bgs-modding-superpowers/.codex-plugin/plugin.json
{
  "name": "bgs-modding-superpowers",
  "version": "0.2.0",
  "description": "Agentic superpowers for Bethesda Game Studio modpack curation: MCP-driven xEdit conflict audit, MO2 control plane, and runtime install/dev-log skills.",
  "author": {
    "name": "awesome-bgs-mod-master contributors",
    "url": "https://github.com/BB-84C/bgs-modding-superpowers"
  },
  "homepage": "https://github.com/BB-84C/bgs-modding-superpowers",
  "repository": "https://github.com/BB-84C/bgs-modding-superpowers",
  "license": "MIT",
  "keywords": [
    "bethesda",
    "modding",
    "mo2",
    "xedit",
    "modpack",
    "skills",
    "mcp"
  ],
  "skills": "./skills/",
  "interface": {
    "displayName": "BGS Modding Superpowers",
    "shortDescription": "Curate Bethesda modpacks with MO2 + xEdit superpowers",
    "longDescription": "Agentic toolkit for Bethesda Game Studio modpack builders. Bundles an xEdit conflict-audit MCP, an MO2 control-plane plugin installer, and skills for first-time setup, dev-log maintenance, and release-changelog generation.",
    "developerName": "awesome-bgs-mod-master contributors",
    "category": "Coding",
    "capabilities": [
      "Interactive",
      "Read",
      "Write"
    ],
    "defaultPrompt": [
      "Help me set up a new Bethesda modpack project.",
      "Audit conflicts across my current load order.",
      "Start a dev-log for my modpack project."
    ],
    "websiteURL": "https://github.com/BB-84C/bgs-modding-superpowers",
    "brandColor": "#5C8A3A"
  }
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[bgs-modding-superpowers on Agent Plugins Marketplace](https://pluginsmp.com/plugins/bgs-modding-superpowers)