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audio-dsp-engineering

v0.1.2

Audio DSP engineering team — agents (audio-dsp-architect, dsp-implementation-engineer) for the layer answering 'what processing architecture, at what latency, on what platform — and how do we make the audio callback real-time-safe and fast?': processing model (block vs sample-by-sample), latency & buffer budget, fixed vs float + denormals, algorithm approach (IIR biquads / FIR, FFT/STFT overlap-add, oversampling/anti-aliasing), plugin formats & frameworks (JUCE, VST3, AU/AUv3, AAX, CLAP, LV2), audio I/O (CoreAudio, ASIO, WASAPI, ALSA/JACK, Web Audio), lock-free parameter passing, spatial/binaural (HRTF), embedded DSP (CMSIS-DSP), SIMD, and measurement (null tests, THD+N, frequency response). skills, a knowledge bank (decision tree + 2026 patterns), and templates. Distinct from streaming-media-engineering (codecs/delivery), conversational-ai-voice-engineering (voice AI agents), and embedded-iot-engineering (general firmware) — this is the real-time signal-processing layer. Needs ravenclaude-core.

Claude Code3 Skills

By Matt CorbettLicense: MIT7 GitHub starsUpdated last week

Directory evidence

Runtimes
Claude Code
Parsed components
3 skill or MCP entries
Source updated
Sep 15, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology

Install audio-dsp-engineering for Claude Code

Installs for the current user
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install audio-dsp-engineering@agent-plugin-marketplace

Paste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/mcorbett51090/RavenClaude

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/audio-dsp-engineering/.

Plugin files

plugins/audio-dsp-engineering/
├── .claude-plugin/plugin.json
├── skills/choose-audio-dsp-architecture/SKILL.md
├── skills/design-signal-processing-chain/SKILL.md
└── skills/implement-and-optimize-realtime-audio/SKILL.md

Included Skills3

choose-audio-dsp-architectureskills/choose-audio-dsp-architecture/SKILL.md

Pick the right audio-DSP architecture for a described product by traversing the audio-DSP architecture decision tree (latency tolerance → processing model → time-vs-frequency domain → fixed-vs-float + denormals → platform/plugin format + audio I/O), then return the recommended processing model, latency & buffer-size budget, sample rate/bit depth, numeric strategy, algorithm approach (IIR/FIR/FFT-STFT, oversampling), framework + plugin format + audio backend, and the conditions that would flip the choice. Reach for this when the user asks "block or sample-by-sample?", "what latency/buffer size?", "JUCE + VST3/AU/CLAP or Web Audio?", "fixed-point or float?", or "IIR biquad vs FIR vs FFT for this effect?". Used by `audio-dsp-architect` (primary).

design-signal-processing-chainskills/design-signal-processing-chain/SKILL.md

From an effect or product goal and its architecture, derive the signal-processing chain — the block diagram (stage order), the per-stage algorithm (IIR biquad / FIR / FFT-STFT / delay / dynamics), the per-stage and total latency, the sample rate and gain-staging/headroom, the oversampling plan for any nonlinearity, and the parameter list with smoothing needs — captured in the DSP design spec. Reach for this when the user asks "design the effect chain for this", "what order should these processors go in?", or "map out the DSP stages and their latency". Used by `dsp-implementation-engineer` and `audio-dsp-architect`.

implement-and-optimize-realtime-audioskills/implement-and-optimize-realtime-audio/SKILL.md

Implement a DSP stage as real-time-safe code in the audio callback (no locks, no allocation, no syscalls, no unbounded work — everything pre-allocated at prepare time), handle denormals with flush-to-zero, pass parameters lock-free (atomic / SPSC FIFO) with per-sample smoothing, then optimize the profiled hot loop with SIMD (SSE/AVX/NEON/CMSIS-DSP) and verify with objective measurement (null test, THD+N, impulse/frequency response, RT-safety audit). Reach for this when the user asks "write the real-time-safe processBlock", "optimize this hot loop", "pass params without a data race", or "null-test / measure this effect". Used by `dsp-implementation-engineer` (primary).

Plugin manifests1

plugins/audio-dsp-engineering/.claude-plugin/plugin.json
{
  "name": "audio-dsp-engineering",
  "version": "0.1.2",
  "description": "Audio DSP engineering team — agents (audio-dsp-architect, dsp-implementation-engineer) for the layer answering 'what processing architecture, at what latency, on what platform — and how do we make the audio callback real-time-safe and fast?': processing model (block vs sample-by-sample), latency & buffer budget, fixed vs float + denormals, algorithm approach (IIR biquads / FIR, FFT/STFT overlap-add, oversampling/anti-aliasing), plugin formats & frameworks (JUCE, VST3, AU/AUv3, AAX, CLAP, LV2), audio I/O (CoreAudio, ASIO, WASAPI, ALSA/JACK, Web Audio), lock-free parameter passing, spatial/binaural (HRTF), embedded DSP (CMSIS-DSP), SIMD, and measurement (null tests, THD+N, frequency response). skills, a knowledge bank (decision tree + 2026 patterns), and templates. Distinct from streaming-media-engineering (codecs/delivery), conversational-ai-voice-engineering (voice AI agents), and embedded-iot-engineering (general firmware) — this is the real-time signal-processing layer. Needs ravenclaude-core.",
  "author": {
    "name": "Matt Corbett"
  },
  "homepage": "https://github.com/mcorbett51090/RavenClaude",
  "license": "MIT",
  "keywords": [
    "audio-dsp",
    "real-time-audio",
    "juce",
    "vst3",
    "clap",
    "biquad-filters",
    "fft-stft",
    "denormals",
    "simd-neon",
    "oversampling",
    "spatial-audio",
    "audio-plugins"
  ],
  "requires": {
    "plugins": [
      "ravenclaude-core@>=0.7.0"
    ]
  }
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[audio-dsp-engineering on Agent Plugins Marketplace](https://pluginsmp.com/plugins/audio-dsp-engineering)