Agent Plugins Marketplace
All plugins

asset-pipeline

v1.0.0

Refine and process generated game assets: animated spritesheets, Aseprite parsing, sprite-sheet pipelines, pixel-grid snapping, and image-to-procedural-Three.js props.

Claude Code5 Skills

By vibedgames56 GitHub starsUpdated 5 days ago

Directory evidence

Runtimes
Claude Code
Parsed components
5 skill or MCP entries
Source updated
Sep 19, 2026
Manifest status
Canonical path parsed

The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology

Install asset-pipeline for Claude Code

Installs for the current user
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install asset-pipeline@agent-plugin-marketplace

Paste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.

The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.

Get the source manually
git clone https://github.com/kyh/vibedgames

Clone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/asset-pipeline/.

Plugin files

plugins/asset-pipeline/
├── .claude-plugin/plugin.json
├── skills/animated-spritesheets/SKILL.md
├── skills/aseprite/SKILL.md
├── skills/asset-pipeline/SKILL.md
├── skills/image-to-threejs/SKILL.md
└── skills/pixel-snapper/SKILL.md

Included Skills5

animated-spritesheetsskills/animated-spritesheets/SKILL.md

Generate a character's animation frames (idle, run, attack, death…) as one labeled pose board, then slice, key and pack them into an engine-ready spritesheet.

asepriteskills/aseprite/SKILL.md

Parse Aseprite files (.ase/.aseprite) — layers, cels, tags, slices, palettes, tilesets — into JSON, durations and bounds for engines and tools.

asset-pipelineskills/asset-pipeline/SKILL.md

Audit 2D game art on disk: validate an asset manifest against PNGs, probe sprite sheets and tilesets for occupied frames, report sizes, fix sprite baselines.

image-to-threejsskills/image-to-threejs/SKILL.md

Turn a reference image into a rigged, procedural Three.js prop as TypeScript code (hinges, sockets, colliders) for props that must animate or come apart. Needs uv + Python 3.12.

pixel-snapperskills/pixel-snapper/SKILL.md

Recover the true low-resolution pixel grid from upscaled or AI-generated fake pixel art PNGs; palette-quantize and slice known-layout sheets.

Plugin manifests1

plugins/asset-pipeline/.claude-plugin/plugin.json
{
  "name": "asset-pipeline",
  "description": "Refine and process generated game assets: animated spritesheets, Aseprite parsing, sprite-sheet pipelines, pixel-grid snapping, and image-to-procedural-Three.js props.",
  "version": "1.0.0",
  "author": {
    "name": "vibedgames"
  }
}

If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.

[asset-pipeline on Agent Plugins Marketplace](https://pluginsmp.com/plugins/asset-pipeline)