asset-pipeline
v1.0.0Refine and process generated game assets: animated spritesheets, Aseprite parsing, sprite-sheet pipelines, pixel-grid snapping, and image-to-procedural-Three.js props.
By vibedgames56 GitHub starsUpdated 5 days ago
Directory evidence
- Runtimes
- Claude Code
- Parsed components
- 5 skill or MCP entries
- Source updated
- Sep 19, 2026
- Manifest status
- Canonical path parsed
The directory validates manifest shape and source location. It does not execute the plugin or provide a security endorsement. Review the indexing methodology →
Install asset-pipeline for Claude Code
claude plugin marketplace add IchenDEV/agent-plugin-mkt
claude plugin marketplace update agent-plugin-marketplace
claude plugin install asset-pipeline@agent-plugin-marketplacePaste and run these commands in a terminal with Claude Code. They add and refresh the PluginsMP catalog, then install this plugin.
The installer fetches third-party code from the source repository shown on this page. This directory validates manifest structure and source location, but does not perform a security audit; review the manifest, components, and source before installing.
Get the source manually
git clone https://github.com/kyh/vibedgamesClone the source repository, then follow its setup instructions to add the plugin to a compatible client. The plugin root is plugins/asset-pipeline/.
Plugin files
├── .claude-plugin/plugin.json├── skills/animated-spritesheets/SKILL.md├── skills/aseprite/SKILL.md├── skills/asset-pipeline/SKILL.md├── skills/image-to-threejs/SKILL.md└── skills/pixel-snapper/SKILL.md
Included Skills5
Generate a character's animation frames (idle, run, attack, death…) as one labeled pose board, then slice, key and pack them into an engine-ready spritesheet.
Parse Aseprite files (.ase/.aseprite) — layers, cels, tags, slices, palettes, tilesets — into JSON, durations and bounds for engines and tools.
Audit 2D game art on disk: validate an asset manifest against PNGs, probe sprite sheets and tilesets for occupied frames, report sizes, fix sprite baselines.
Turn a reference image into a rigged, procedural Three.js prop as TypeScript code (hinges, sockets, colliders) for props that must animate or come apart. Needs uv + Python 3.12.
Recover the true low-resolution pixel grid from upscaled or AI-generated fake pixel art PNGs; palette-quantize and slice known-layout sheets.
Plugin manifests1
{
"name": "asset-pipeline",
"description": "Refine and process generated game assets: animated spritesheets, Aseprite parsing, sprite-sheet pipelines, pixel-grid snapping, and image-to-procedural-Three.js props.",
"version": "1.0.0",
"author": {
"name": "vibedgames"
}
}For maintainers
If you maintain this plugin, link to this source-backed listing from your README so users can review its manifest and indexed components.
[asset-pipeline on Agent Plugins Marketplace](https://pluginsmp.com/plugins/asset-pipeline)